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experiments continueed
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@@ -376,7 +376,7 @@ let pressure = createDoubleFBO(6, TEXTURE_WIDTH, TEXTURE_HEIGHT, internalForma
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const displayProgram = new GLProgram(baseVertexShader, displayShader);
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const splatProgram = new GLProgram(baseVertexShader, splatShader);
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const advectionProgram = new GLProgram(baseVertexShader, advectionManualFilteringShader);
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const advectionProgram = new GLProgram(baseVertexShader, support_linear_float ? advectionShader : advectionManualFilteringShader);
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const divergenceProgram = new GLProgram(baseVertexShader, divergenceShader);
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const curlProgram = new GLProgram(baseVertexShader, curlShader);
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const vorticityProgram = new GLProgram(baseVertexShader, vorticityShader);
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