experiments continueed

This commit is contained in:
Pavel Dobryakov
2017-08-26 12:54:07 +03:00
parent 5a5724916e
commit 4f768c89cb

View File

@@ -376,7 +376,7 @@ let pressure = createDoubleFBO(6, TEXTURE_WIDTH, TEXTURE_HEIGHT, internalForma
const displayProgram = new GLProgram(baseVertexShader, displayShader);
const splatProgram = new GLProgram(baseVertexShader, splatShader);
const advectionProgram = new GLProgram(baseVertexShader, advectionManualFilteringShader);
const advectionProgram = new GLProgram(baseVertexShader, support_linear_float ? advectionShader : advectionManualFilteringShader);
const divergenceProgram = new GLProgram(baseVertexShader, divergenceShader);
const curlProgram = new GLProgram(baseVertexShader, curlShader);
const vorticityProgram = new GLProgram(baseVertexShader, vorticityShader);