mirror of
https://github.com/PavelDoGreat/WebGL-Fluid-Simulation.git
synced 2025-10-03 17:31:53 +02:00
fix capture at high quality
This commit is contained in:
216
script.js
216
script.js
@@ -1,3 +1,27 @@
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/*
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MIT License
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Copyright (c) 2017 Pavel Dobryakov
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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'use strict';
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const canvas = document.getElementsByTagName('canvas')[0];
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@@ -6,6 +30,7 @@ resizeCanvas();
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let config = {
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SIM_RESOLUTION: 128,
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DYE_RESOLUTION: 1024,
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CAPTURE_RESOLUTION: 512,
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DENSITY_DISSIPATION: 2,
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VELOCITY_DISSIPATION: 2,
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PRESSURE: 0.8,
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@@ -49,7 +74,6 @@ const { gl, ext } = getWebGLContext(canvas);
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if (isMobile()) {
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config.DYE_RESOLUTION = 512;
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config.SHADING = false;
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}
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if (!ext.supportLinearFiltering) {
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config.DYE_RESOLUTION = 512;
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@@ -97,10 +121,7 @@ function getWebGLContext (canvas) {
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formatR = getSupportedFormat(gl, gl.RGBA, gl.RGBA, halfFloatTexType);
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}
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if (formatRGBA == null)
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ga('send', 'event', isWebGL2 ? 'webgl2' : 'webgl', 'not supported');
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else
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ga('send', 'event', isWebGL2 ? 'webgl2' : 'webgl', 'supported');
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ga('send', 'event', isWebGL2 ? 'webgl2' : 'webgl', formatRGBA == null ? 'not supported' : 'supported');
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return {
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gl,
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@@ -149,9 +170,7 @@ function supportRenderTextureFormat (gl, internalFormat, format, type) {
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
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const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
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if (status != gl.FRAMEBUFFER_COMPLETE)
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return false;
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return true;
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return status == gl.FRAMEBUFFER_COMPLETE;
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}
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function startGUI () {
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@@ -225,51 +244,65 @@ function startGUI () {
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gui.close();
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}
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function isMobile () {
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return /Mobi|Android/i.test(navigator.userAgent);
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}
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function captureScreenshot () {
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colorProgram.bind();
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gl.uniform4f(colorProgram.uniforms.color, 0, 0, 0, 1);
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blit(density.write.fbo);
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let res = getResolution(config.CAPTURE_RESOLUTION);
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let target = createFBO(res.width, res.height, ext.formatRGBA.internalFormat, ext.formatRGBA.format, ext.halfFloatTexType, gl.NEAREST);
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render(target);
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render(density.write.fbo);
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gl.bindFramebuffer(gl.FRAMEBUFFER, density.write.fbo);
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let texture = framebufferToTexture(target);
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texture = normalizeTexture(texture, target.width, target.height);
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let length = dyeWidth * dyeHeight * 4;
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let pixels = new Float32Array(length);
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gl.readPixels(0, 0, dyeWidth, dyeHeight, gl.RGBA, gl.FLOAT, pixels);
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let captureCanvas = textureToCanvas(texture, target.width, target.height);
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let datauri = captureCanvas.toDataURL();
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downloadURI('fluid.png', datauri);
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URL.revokeObjectURL(datauri);
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}
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let newPixels = new Uint8Array(length);
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function framebufferToTexture (target) {
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gl.bindFramebuffer(gl.FRAMEBUFFER, target.fbo);
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let length = target.width * target.height * 4;
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let texture = new Float32Array(length);
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gl.readPixels(0, 0, target.width, target.height, gl.RGBA, gl.FLOAT, texture);
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return texture;
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}
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function normalizeTexture (texture, width, height) {
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let result = new Uint8Array(texture.length);
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let id = 0;
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for (let i = dyeHeight - 1; i >= 0; i--) {
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for (let j = 0; j < dyeWidth; j++) {
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let nid = i * dyeWidth * 4 + j * 4;
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newPixels[nid + 0] = clamp01(pixels[id + 0]) * 255;
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newPixels[nid + 1] = clamp01(pixels[id + 1]) * 255;
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newPixels[nid + 2] = clamp01(pixels[id + 2]) * 255;
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newPixels[nid + 3] = clamp01(pixels[id + 3]) * 255;
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for (let i = height - 1; i >= 0; i--) {
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for (let j = 0; j < width; j++) {
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let nid = i * width * 4 + j * 4;
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result[nid + 0] = clamp01(texture[id + 0]) * 255;
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result[nid + 1] = clamp01(texture[id + 1]) * 255;
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result[nid + 2] = clamp01(texture[id + 2]) * 255;
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result[nid + 3] = clamp01(texture[id + 3]) * 255;
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id += 4;
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}
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}
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let captureCanvas = document.createElement('canvas');
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let ctx = captureCanvas.getContext('2d');
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captureCanvas.width = dyeWidth;
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captureCanvas.height = dyeHeight;
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let imageData = ctx.createImageData(dyeWidth, dyeHeight);
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imageData.data.set(newPixels);
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ctx.putImageData(imageData, 0, 0);
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let datauri = captureCanvas.toDataURL();
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downloadURI('fluid.png', datauri);
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URL.revokeObjectURL(datauri);
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return result;
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}
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function clamp01 (input) {
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return Math.min(Math.max(input, 0), 1);
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}
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function textureToCanvas (texture, width, height) {
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let captureCanvas = document.createElement('canvas');
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let ctx = captureCanvas.getContext('2d');
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captureCanvas.width = width;
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captureCanvas.height = height;
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let imageData = ctx.createImageData(width, height);
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imageData.data.set(texture);
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ctx.putImageData(imageData, 0, 0);
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return captureCanvas;
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}
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function downloadURI (filename, uri) {
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let link = document.createElement('a');
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link.download = filename;
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@@ -279,10 +312,6 @@ function downloadURI (filename, uri) {
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document.body.removeChild(link);
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}
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function isMobile () {
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return /Mobi|Android/i.test(navigator.userAgent);
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}
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class GLProgram {
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constructor (vertexShader, fragmentShader) {
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this.uniforms = {};
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@@ -721,11 +750,7 @@ const blit = (() => {
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}
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})();
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let simWidth;
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let simHeight;
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let dyeWidth;
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let dyeHeight;
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let density;
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let dye;
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let velocity;
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let divergence;
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let curl;
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@@ -757,30 +782,25 @@ function initFramebuffers () {
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let simRes = getResolution(config.SIM_RESOLUTION);
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let dyeRes = getResolution(config.DYE_RESOLUTION);
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simWidth = simRes.width;
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simHeight = simRes.height;
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dyeWidth = dyeRes.width;
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dyeHeight = dyeRes.height;
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const texType = ext.halfFloatTexType;
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const rgba = ext.formatRGBA;
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const rg = ext.formatRG;
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const r = ext.formatR;
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const filtering = ext.supportLinearFiltering ? gl.LINEAR : gl.NEAREST;
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if (density == null)
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density = createDoubleFBO(dyeWidth, dyeHeight, rgba.internalFormat, rgba.format, texType, filtering);
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if (dye == null)
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dye = createDoubleFBO(dyeRes.width, dyeRes.height, rgba.internalFormat, rgba.format, texType, filtering);
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else
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density = resizeDoubleFBO(density, dyeWidth, dyeHeight, rgba.internalFormat, rgba.format, texType, filtering);
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dye = resizeDoubleFBO(dye, dyeRes.width, dyeRes.height, rgba.internalFormat, rgba.format, texType, filtering);
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if (velocity == null)
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velocity = createDoubleFBO(simWidth, simHeight, rg.internalFormat, rg.format, texType, filtering);
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velocity = createDoubleFBO(simRes.width, simRes.height, rg.internalFormat, rg.format, texType, filtering);
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else
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velocity = resizeDoubleFBO(velocity, simWidth, simHeight, rg.internalFormat, rg.format, texType, filtering);
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velocity = resizeDoubleFBO(velocity, simRes.width, simRes.height, rg.internalFormat, rg.format, texType, filtering);
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divergence = createFBO (simWidth, simHeight, r.internalFormat, r.format, texType, gl.NEAREST);
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curl = createFBO (simWidth, simHeight, r.internalFormat, r.format, texType, gl.NEAREST);
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pressure = createDoubleFBO(simWidth, simHeight, r.internalFormat, r.format, texType, gl.NEAREST);
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divergence = createFBO (simRes.width, simRes.height, r.internalFormat, r.format, texType, gl.NEAREST);
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curl = createFBO (simRes.width, simRes.height, r.internalFormat, r.format, texType, gl.NEAREST);
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pressure = createDoubleFBO(simRes.width, simRes.height, r.internalFormat, r.format, texType, gl.NEAREST);
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initBloomFramebuffers();
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}
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@@ -840,7 +860,14 @@ function createDoubleFBO (w, h, internalFormat, format, type, param) {
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let fbo1 = createFBO(w, h, internalFormat, format, type, param);
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let fbo2 = createFBO(w, h, internalFormat, format, type, param);
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let texelSizeX = 1.0 / w;
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let texelSizeY = 1.0 / h;
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return {
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width: w,
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height: h,
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texelSizeX,
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texelSizeY,
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get read () {
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return fbo1;
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},
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@@ -870,8 +897,14 @@ function resizeFBO (target, w, h, internalFormat, format, type, param) {
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}
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function resizeDoubleFBO (target, w, h, internalFormat, format, type, param) {
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if (target.width == w && target.height == h)
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return target;
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target.read = resizeFBO(target.read, w, h, internalFormat, format, type, param);
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target.write = createFBO(w, h, internalFormat, format, type, param);
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target.width = w;
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target.height = h;
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target.texelSizeX = 1.0 / w;
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target.texelSizeY = 1.0 / h;
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return target;
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}
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@@ -971,15 +1004,15 @@ function applyInputs () {
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function step (dt) {
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gl.disable(gl.BLEND);
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gl.viewport(0, 0, simWidth, simHeight);
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gl.viewport(0, 0, velocity.width, velocity.height);
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curlProgram.bind();
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gl.uniform2f(curlProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
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gl.uniform2f(curlProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
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gl.uniform1i(curlProgram.uniforms.uVelocity, velocity.read.attach(0));
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blit(curl.fbo);
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vorticityProgram.bind();
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gl.uniform2f(vorticityProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
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gl.uniform2f(vorticityProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
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gl.uniform1i(vorticityProgram.uniforms.uVelocity, velocity.read.attach(0));
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gl.uniform1i(vorticityProgram.uniforms.uCurl, curl.attach(1));
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gl.uniform1f(vorticityProgram.uniforms.curl, config.CURL);
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@@ -988,7 +1021,7 @@ function step (dt) {
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velocity.swap();
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divergenceProgram.bind();
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gl.uniform2f(divergenceProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
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gl.uniform2f(divergenceProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
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gl.uniform1i(divergenceProgram.uniforms.uVelocity, velocity.read.attach(0));
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blit(divergence.fbo);
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@@ -999,7 +1032,7 @@ function step (dt) {
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pressure.swap();
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pressureProgram.bind();
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gl.uniform2f(pressureProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
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gl.uniform2f(pressureProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
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gl.uniform1i(pressureProgram.uniforms.uDivergence, divergence.attach(0));
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for (let i = 0; i < config.PRESSURE_ITERATIONS; i++) {
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gl.uniform1i(pressureProgram.uniforms.uPressure, pressure.read.attach(1));
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@@ -1008,16 +1041,16 @@ function step (dt) {
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}
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gradienSubtractProgram.bind();
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gl.uniform2f(gradienSubtractProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
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gl.uniform2f(gradienSubtractProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
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gl.uniform1i(gradienSubtractProgram.uniforms.uPressure, pressure.read.attach(0));
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gl.uniform1i(gradienSubtractProgram.uniforms.uVelocity, velocity.read.attach(1));
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blit(velocity.write.fbo);
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velocity.swap();
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advectionProgram.bind();
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gl.uniform2f(advectionProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
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gl.uniform2f(advectionProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
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if (!ext.supportLinearFiltering)
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gl.uniform2f(advectionProgram.uniforms.dyeTexelSize, 1.0 / simWidth, 1.0 / simHeight);
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gl.uniform2f(advectionProgram.uniforms.dyeTexelSize, velocity.texelSizeX, velocity.texelSizeY);
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let velocityId = velocity.read.attach(0);
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gl.uniform1i(advectionProgram.uniforms.uVelocity, velocityId);
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gl.uniform1i(advectionProgram.uniforms.uSource, velocityId);
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@@ -1026,20 +1059,20 @@ function step (dt) {
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blit(velocity.write.fbo);
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velocity.swap();
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gl.viewport(0, 0, dyeWidth, dyeHeight);
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gl.viewport(0, 0, dye.width, dye.height);
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if (!ext.supportLinearFiltering)
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gl.uniform2f(advectionProgram.uniforms.dyeTexelSize, 1.0 / dyeWidth, 1.0 / dyeHeight);
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gl.uniform2f(advectionProgram.uniforms.dyeTexelSize, dye.texelSizeX, dye.texelSizeY);
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gl.uniform1i(advectionProgram.uniforms.uVelocity, velocity.read.attach(0));
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gl.uniform1i(advectionProgram.uniforms.uSource, density.read.attach(1));
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gl.uniform1i(advectionProgram.uniforms.uSource, dye.read.attach(1));
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gl.uniform1f(advectionProgram.uniforms.dissipation, config.DENSITY_DISSIPATION);
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blit(density.write.fbo);
|
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density.swap();
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blit(dye.write.fbo);
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dye.swap();
|
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}
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function render (target) {
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if (config.BLOOM)
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applyBloom(density.read, bloom);
|
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applyBloom(dye.read, bloom);
|
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|
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if (target == null || !config.TRANSPARENT) {
|
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gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
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@@ -1049,42 +1082,43 @@ function render (target) {
|
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gl.disable(gl.BLEND);
|
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}
|
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|
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let width = target == null ? gl.drawingBufferWidth : dyeWidth;
|
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let height = target == null ? gl.drawingBufferHeight : dyeHeight;
|
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let width = target == null ? gl.drawingBufferWidth : target.width;
|
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let height = target == null ? gl.drawingBufferHeight : target.height;
|
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gl.viewport(0, 0, width, height);
|
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|
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let fbo = target == null ? null : target.fbo;
|
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if (!config.TRANSPARENT)
|
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drawColor(target, normalizeColor(config.BACK_COLOR));
|
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drawColor(fbo, normalizeColor(config.BACK_COLOR));
|
||||
if (target == null && config.TRANSPARENT)
|
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drawCheckerboard(target);
|
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drawDisplay(target, width, height);
|
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drawCheckerboard(fbo);
|
||||
drawDisplay(fbo, width, height);
|
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}
|
||||
|
||||
function drawColor (target, color) {
|
||||
function drawColor (fbo, color) {
|
||||
colorProgram.bind();
|
||||
gl.uniform4f(colorProgram.uniforms.color, color.r, color.g, color.b, 1);
|
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blit(target);
|
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blit(fbo);
|
||||
}
|
||||
|
||||
function drawCheckerboard (target) {
|
||||
function drawCheckerboard (fbo) {
|
||||
checkerboardProgram.bind();
|
||||
gl.uniform1f(checkerboardProgram.uniforms.aspectRatio, canvas.width / canvas.height);
|
||||
blit(target);
|
||||
blit(fbo);
|
||||
}
|
||||
|
||||
function drawDisplay (target, width, height) {
|
||||
function drawDisplay (fbo, width, height) {
|
||||
let program = pickDisplayProgram();
|
||||
program.bind();
|
||||
if (config.SHADING)
|
||||
gl.uniform2f(program.uniforms.texelSize, 1.0 / width, 1.0 / height);
|
||||
gl.uniform1i(program.uniforms.uTexture, density.read.attach(0));
|
||||
gl.uniform1i(program.uniforms.uTexture, dye.read.attach(0));
|
||||
if (config.BLOOM) {
|
||||
gl.uniform1i(program.uniforms.uBloom, bloom.attach(1));
|
||||
gl.uniform1i(program.uniforms.uDithering, ditheringTexture.attach(2));
|
||||
let scale = getTextureScale(ditheringTexture, width, height);
|
||||
gl.uniform2f(program.uniforms.ditherScale, scale.x, scale.y);
|
||||
}
|
||||
blit(target);
|
||||
blit(fbo);
|
||||
}
|
||||
|
||||
function pickDisplayProgram () {
|
||||
@@ -1162,7 +1196,7 @@ function multipleSplats (amount) {
|
||||
}
|
||||
|
||||
function splat (x, y, dx, dy, color) {
|
||||
gl.viewport(0, 0, simWidth, simHeight);
|
||||
gl.viewport(0, 0, velocity.width, velocity.height);
|
||||
splatProgram.bind();
|
||||
gl.uniform1i(splatProgram.uniforms.uTarget, velocity.read.attach(0));
|
||||
gl.uniform1f(splatProgram.uniforms.aspectRatio, canvas.width / canvas.height);
|
||||
@@ -1172,11 +1206,11 @@ function splat (x, y, dx, dy, color) {
|
||||
blit(velocity.write.fbo);
|
||||
velocity.swap();
|
||||
|
||||
gl.viewport(0, 0, dyeWidth, dyeHeight);
|
||||
gl.uniform1i(splatProgram.uniforms.uTarget, density.read.attach(0));
|
||||
gl.viewport(0, 0, dye.width, dye.height);
|
||||
gl.uniform1i(splatProgram.uniforms.uTarget, dye.read.attach(0));
|
||||
gl.uniform3f(splatProgram.uniforms.color, color.r, color.g, color.b);
|
||||
blit(density.write.fbo);
|
||||
density.swap();
|
||||
blit(dye.write.fbo);
|
||||
dye.swap();
|
||||
}
|
||||
|
||||
function correctRadius (radius) {
|
||||
|
Reference in New Issue
Block a user