fix capture at high quality

This commit is contained in:
Pavel Dobryakov
2019-08-08 22:25:50 +03:00
parent 2d86a9f0b8
commit d2d1497191

216
script.js
View File

@@ -1,3 +1,27 @@
/*
MIT License
Copyright (c) 2017 Pavel Dobryakov
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
'use strict';
const canvas = document.getElementsByTagName('canvas')[0];
@@ -6,6 +30,7 @@ resizeCanvas();
let config = {
SIM_RESOLUTION: 128,
DYE_RESOLUTION: 1024,
CAPTURE_RESOLUTION: 512,
DENSITY_DISSIPATION: 2,
VELOCITY_DISSIPATION: 2,
PRESSURE: 0.8,
@@ -49,7 +74,6 @@ const { gl, ext } = getWebGLContext(canvas);
if (isMobile()) {
config.DYE_RESOLUTION = 512;
config.SHADING = false;
}
if (!ext.supportLinearFiltering) {
config.DYE_RESOLUTION = 512;
@@ -97,10 +121,7 @@ function getWebGLContext (canvas) {
formatR = getSupportedFormat(gl, gl.RGBA, gl.RGBA, halfFloatTexType);
}
if (formatRGBA == null)
ga('send', 'event', isWebGL2 ? 'webgl2' : 'webgl', 'not supported');
else
ga('send', 'event', isWebGL2 ? 'webgl2' : 'webgl', 'supported');
ga('send', 'event', isWebGL2 ? 'webgl2' : 'webgl', formatRGBA == null ? 'not supported' : 'supported');
return {
gl,
@@ -149,9 +170,7 @@ function supportRenderTextureFormat (gl, internalFormat, format, type) {
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
if (status != gl.FRAMEBUFFER_COMPLETE)
return false;
return true;
return status == gl.FRAMEBUFFER_COMPLETE;
}
function startGUI () {
@@ -225,51 +244,65 @@ function startGUI () {
gui.close();
}
function isMobile () {
return /Mobi|Android/i.test(navigator.userAgent);
}
function captureScreenshot () {
colorProgram.bind();
gl.uniform4f(colorProgram.uniforms.color, 0, 0, 0, 1);
blit(density.write.fbo);
let res = getResolution(config.CAPTURE_RESOLUTION);
let target = createFBO(res.width, res.height, ext.formatRGBA.internalFormat, ext.formatRGBA.format, ext.halfFloatTexType, gl.NEAREST);
render(target);
render(density.write.fbo);
gl.bindFramebuffer(gl.FRAMEBUFFER, density.write.fbo);
let texture = framebufferToTexture(target);
texture = normalizeTexture(texture, target.width, target.height);
let length = dyeWidth * dyeHeight * 4;
let pixels = new Float32Array(length);
gl.readPixels(0, 0, dyeWidth, dyeHeight, gl.RGBA, gl.FLOAT, pixels);
let captureCanvas = textureToCanvas(texture, target.width, target.height);
let datauri = captureCanvas.toDataURL();
downloadURI('fluid.png', datauri);
URL.revokeObjectURL(datauri);
}
let newPixels = new Uint8Array(length);
function framebufferToTexture (target) {
gl.bindFramebuffer(gl.FRAMEBUFFER, target.fbo);
let length = target.width * target.height * 4;
let texture = new Float32Array(length);
gl.readPixels(0, 0, target.width, target.height, gl.RGBA, gl.FLOAT, texture);
return texture;
}
function normalizeTexture (texture, width, height) {
let result = new Uint8Array(texture.length);
let id = 0;
for (let i = dyeHeight - 1; i >= 0; i--) {
for (let j = 0; j < dyeWidth; j++) {
let nid = i * dyeWidth * 4 + j * 4;
newPixels[nid + 0] = clamp01(pixels[id + 0]) * 255;
newPixels[nid + 1] = clamp01(pixels[id + 1]) * 255;
newPixels[nid + 2] = clamp01(pixels[id + 2]) * 255;
newPixels[nid + 3] = clamp01(pixels[id + 3]) * 255;
for (let i = height - 1; i >= 0; i--) {
for (let j = 0; j < width; j++) {
let nid = i * width * 4 + j * 4;
result[nid + 0] = clamp01(texture[id + 0]) * 255;
result[nid + 1] = clamp01(texture[id + 1]) * 255;
result[nid + 2] = clamp01(texture[id + 2]) * 255;
result[nid + 3] = clamp01(texture[id + 3]) * 255;
id += 4;
}
}
let captureCanvas = document.createElement('canvas');
let ctx = captureCanvas.getContext('2d');
captureCanvas.width = dyeWidth;
captureCanvas.height = dyeHeight;
let imageData = ctx.createImageData(dyeWidth, dyeHeight);
imageData.data.set(newPixels);
ctx.putImageData(imageData, 0, 0);
let datauri = captureCanvas.toDataURL();
downloadURI('fluid.png', datauri);
URL.revokeObjectURL(datauri);
return result;
}
function clamp01 (input) {
return Math.min(Math.max(input, 0), 1);
}
function textureToCanvas (texture, width, height) {
let captureCanvas = document.createElement('canvas');
let ctx = captureCanvas.getContext('2d');
captureCanvas.width = width;
captureCanvas.height = height;
let imageData = ctx.createImageData(width, height);
imageData.data.set(texture);
ctx.putImageData(imageData, 0, 0);
return captureCanvas;
}
function downloadURI (filename, uri) {
let link = document.createElement('a');
link.download = filename;
@@ -279,10 +312,6 @@ function downloadURI (filename, uri) {
document.body.removeChild(link);
}
function isMobile () {
return /Mobi|Android/i.test(navigator.userAgent);
}
class GLProgram {
constructor (vertexShader, fragmentShader) {
this.uniforms = {};
@@ -721,11 +750,7 @@ const blit = (() => {
}
})();
let simWidth;
let simHeight;
let dyeWidth;
let dyeHeight;
let density;
let dye;
let velocity;
let divergence;
let curl;
@@ -757,30 +782,25 @@ function initFramebuffers () {
let simRes = getResolution(config.SIM_RESOLUTION);
let dyeRes = getResolution(config.DYE_RESOLUTION);
simWidth = simRes.width;
simHeight = simRes.height;
dyeWidth = dyeRes.width;
dyeHeight = dyeRes.height;
const texType = ext.halfFloatTexType;
const rgba = ext.formatRGBA;
const rg = ext.formatRG;
const r = ext.formatR;
const filtering = ext.supportLinearFiltering ? gl.LINEAR : gl.NEAREST;
if (density == null)
density = createDoubleFBO(dyeWidth, dyeHeight, rgba.internalFormat, rgba.format, texType, filtering);
if (dye == null)
dye = createDoubleFBO(dyeRes.width, dyeRes.height, rgba.internalFormat, rgba.format, texType, filtering);
else
density = resizeDoubleFBO(density, dyeWidth, dyeHeight, rgba.internalFormat, rgba.format, texType, filtering);
dye = resizeDoubleFBO(dye, dyeRes.width, dyeRes.height, rgba.internalFormat, rgba.format, texType, filtering);
if (velocity == null)
velocity = createDoubleFBO(simWidth, simHeight, rg.internalFormat, rg.format, texType, filtering);
velocity = createDoubleFBO(simRes.width, simRes.height, rg.internalFormat, rg.format, texType, filtering);
else
velocity = resizeDoubleFBO(velocity, simWidth, simHeight, rg.internalFormat, rg.format, texType, filtering);
velocity = resizeDoubleFBO(velocity, simRes.width, simRes.height, rg.internalFormat, rg.format, texType, filtering);
divergence = createFBO (simWidth, simHeight, r.internalFormat, r.format, texType, gl.NEAREST);
curl = createFBO (simWidth, simHeight, r.internalFormat, r.format, texType, gl.NEAREST);
pressure = createDoubleFBO(simWidth, simHeight, r.internalFormat, r.format, texType, gl.NEAREST);
divergence = createFBO (simRes.width, simRes.height, r.internalFormat, r.format, texType, gl.NEAREST);
curl = createFBO (simRes.width, simRes.height, r.internalFormat, r.format, texType, gl.NEAREST);
pressure = createDoubleFBO(simRes.width, simRes.height, r.internalFormat, r.format, texType, gl.NEAREST);
initBloomFramebuffers();
}
@@ -840,7 +860,14 @@ function createDoubleFBO (w, h, internalFormat, format, type, param) {
let fbo1 = createFBO(w, h, internalFormat, format, type, param);
let fbo2 = createFBO(w, h, internalFormat, format, type, param);
let texelSizeX = 1.0 / w;
let texelSizeY = 1.0 / h;
return {
width: w,
height: h,
texelSizeX,
texelSizeY,
get read () {
return fbo1;
},
@@ -870,8 +897,14 @@ function resizeFBO (target, w, h, internalFormat, format, type, param) {
}
function resizeDoubleFBO (target, w, h, internalFormat, format, type, param) {
if (target.width == w && target.height == h)
return target;
target.read = resizeFBO(target.read, w, h, internalFormat, format, type, param);
target.write = createFBO(w, h, internalFormat, format, type, param);
target.width = w;
target.height = h;
target.texelSizeX = 1.0 / w;
target.texelSizeY = 1.0 / h;
return target;
}
@@ -971,15 +1004,15 @@ function applyInputs () {
function step (dt) {
gl.disable(gl.BLEND);
gl.viewport(0, 0, simWidth, simHeight);
gl.viewport(0, 0, velocity.width, velocity.height);
curlProgram.bind();
gl.uniform2f(curlProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
gl.uniform2f(curlProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
gl.uniform1i(curlProgram.uniforms.uVelocity, velocity.read.attach(0));
blit(curl.fbo);
vorticityProgram.bind();
gl.uniform2f(vorticityProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
gl.uniform2f(vorticityProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
gl.uniform1i(vorticityProgram.uniforms.uVelocity, velocity.read.attach(0));
gl.uniform1i(vorticityProgram.uniforms.uCurl, curl.attach(1));
gl.uniform1f(vorticityProgram.uniforms.curl, config.CURL);
@@ -988,7 +1021,7 @@ function step (dt) {
velocity.swap();
divergenceProgram.bind();
gl.uniform2f(divergenceProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
gl.uniform2f(divergenceProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
gl.uniform1i(divergenceProgram.uniforms.uVelocity, velocity.read.attach(0));
blit(divergence.fbo);
@@ -999,7 +1032,7 @@ function step (dt) {
pressure.swap();
pressureProgram.bind();
gl.uniform2f(pressureProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
gl.uniform2f(pressureProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
gl.uniform1i(pressureProgram.uniforms.uDivergence, divergence.attach(0));
for (let i = 0; i < config.PRESSURE_ITERATIONS; i++) {
gl.uniform1i(pressureProgram.uniforms.uPressure, pressure.read.attach(1));
@@ -1008,16 +1041,16 @@ function step (dt) {
}
gradienSubtractProgram.bind();
gl.uniform2f(gradienSubtractProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
gl.uniform2f(gradienSubtractProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
gl.uniform1i(gradienSubtractProgram.uniforms.uPressure, pressure.read.attach(0));
gl.uniform1i(gradienSubtractProgram.uniforms.uVelocity, velocity.read.attach(1));
blit(velocity.write.fbo);
velocity.swap();
advectionProgram.bind();
gl.uniform2f(advectionProgram.uniforms.texelSize, 1.0 / simWidth, 1.0 / simHeight);
gl.uniform2f(advectionProgram.uniforms.texelSize, velocity.texelSizeX, velocity.texelSizeY);
if (!ext.supportLinearFiltering)
gl.uniform2f(advectionProgram.uniforms.dyeTexelSize, 1.0 / simWidth, 1.0 / simHeight);
gl.uniform2f(advectionProgram.uniforms.dyeTexelSize, velocity.texelSizeX, velocity.texelSizeY);
let velocityId = velocity.read.attach(0);
gl.uniform1i(advectionProgram.uniforms.uVelocity, velocityId);
gl.uniform1i(advectionProgram.uniforms.uSource, velocityId);
@@ -1026,20 +1059,20 @@ function step (dt) {
blit(velocity.write.fbo);
velocity.swap();
gl.viewport(0, 0, dyeWidth, dyeHeight);
gl.viewport(0, 0, dye.width, dye.height);
if (!ext.supportLinearFiltering)
gl.uniform2f(advectionProgram.uniforms.dyeTexelSize, 1.0 / dyeWidth, 1.0 / dyeHeight);
gl.uniform2f(advectionProgram.uniforms.dyeTexelSize, dye.texelSizeX, dye.texelSizeY);
gl.uniform1i(advectionProgram.uniforms.uVelocity, velocity.read.attach(0));
gl.uniform1i(advectionProgram.uniforms.uSource, density.read.attach(1));
gl.uniform1i(advectionProgram.uniforms.uSource, dye.read.attach(1));
gl.uniform1f(advectionProgram.uniforms.dissipation, config.DENSITY_DISSIPATION);
blit(density.write.fbo);
density.swap();
blit(dye.write.fbo);
dye.swap();
}
function render (target) {
if (config.BLOOM)
applyBloom(density.read, bloom);
applyBloom(dye.read, bloom);
if (target == null || !config.TRANSPARENT) {
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
@@ -1049,42 +1082,43 @@ function render (target) {
gl.disable(gl.BLEND);
}
let width = target == null ? gl.drawingBufferWidth : dyeWidth;
let height = target == null ? gl.drawingBufferHeight : dyeHeight;
let width = target == null ? gl.drawingBufferWidth : target.width;
let height = target == null ? gl.drawingBufferHeight : target.height;
gl.viewport(0, 0, width, height);
let fbo = target == null ? null : target.fbo;
if (!config.TRANSPARENT)
drawColor(target, normalizeColor(config.BACK_COLOR));
drawColor(fbo, normalizeColor(config.BACK_COLOR));
if (target == null && config.TRANSPARENT)
drawCheckerboard(target);
drawDisplay(target, width, height);
drawCheckerboard(fbo);
drawDisplay(fbo, width, height);
}
function drawColor (target, color) {
function drawColor (fbo, color) {
colorProgram.bind();
gl.uniform4f(colorProgram.uniforms.color, color.r, color.g, color.b, 1);
blit(target);
blit(fbo);
}
function drawCheckerboard (target) {
function drawCheckerboard (fbo) {
checkerboardProgram.bind();
gl.uniform1f(checkerboardProgram.uniforms.aspectRatio, canvas.width / canvas.height);
blit(target);
blit(fbo);
}
function drawDisplay (target, width, height) {
function drawDisplay (fbo, width, height) {
let program = pickDisplayProgram();
program.bind();
if (config.SHADING)
gl.uniform2f(program.uniforms.texelSize, 1.0 / width, 1.0 / height);
gl.uniform1i(program.uniforms.uTexture, density.read.attach(0));
gl.uniform1i(program.uniforms.uTexture, dye.read.attach(0));
if (config.BLOOM) {
gl.uniform1i(program.uniforms.uBloom, bloom.attach(1));
gl.uniform1i(program.uniforms.uDithering, ditheringTexture.attach(2));
let scale = getTextureScale(ditheringTexture, width, height);
gl.uniform2f(program.uniforms.ditherScale, scale.x, scale.y);
}
blit(target);
blit(fbo);
}
function pickDisplayProgram () {
@@ -1162,7 +1196,7 @@ function multipleSplats (amount) {
}
function splat (x, y, dx, dy, color) {
gl.viewport(0, 0, simWidth, simHeight);
gl.viewport(0, 0, velocity.width, velocity.height);
splatProgram.bind();
gl.uniform1i(splatProgram.uniforms.uTarget, velocity.read.attach(0));
gl.uniform1f(splatProgram.uniforms.aspectRatio, canvas.width / canvas.height);
@@ -1172,11 +1206,11 @@ function splat (x, y, dx, dy, color) {
blit(velocity.write.fbo);
velocity.swap();
gl.viewport(0, 0, dyeWidth, dyeHeight);
gl.uniform1i(splatProgram.uniforms.uTarget, density.read.attach(0));
gl.viewport(0, 0, dye.width, dye.height);
gl.uniform1i(splatProgram.uniforms.uTarget, dye.read.attach(0));
gl.uniform3f(splatProgram.uniforms.color, color.r, color.g, color.b);
blit(density.write.fbo);
density.swap();
blit(dye.write.fbo);
dye.swap();
}
function correctRadius (radius) {