little refactoring

This commit is contained in:
Pavel Dobryakov
2017-09-03 21:42:23 +03:00
parent 2be97a87e9
commit ed04523634

View File

@@ -127,10 +127,6 @@ const displayShader = compileShader(gl.FRAGMENT_SHADER, `
precision mediump sampler2D; precision mediump sampler2D;
varying vec2 vUv; varying vec2 vUv;
varying vec2 vL;
varying vec2 vR;
varying vec2 vT;
varying vec2 vB;
uniform sampler2D uTexture; uniform sampler2D uTexture;
void main () { void main () {
@@ -458,9 +454,9 @@ for (let i = 0; i < 10; i++) {
} }
let lastTime = Date.now(); let lastTime = Date.now();
Update(); update();
function Update () { function update () {
resizeCanvas(); resizeCanvas();
const dt = Math.min((Date.now() - lastTime) / 1000, 0.016); const dt = Math.min((Date.now() - lastTime) / 1000, 0.016);
@@ -537,7 +533,7 @@ function Update () {
gl.uniform1i(displayProgram.uniforms.uTexture, density.first[2]); gl.uniform1i(displayProgram.uniforms.uTexture, density.first[2]);
blit(null); blit(null);
requestAnimationFrame(Update); requestAnimationFrame(update);
} }
function splat (x, y, dx, dy, color) { function splat (x, y, dx, dy, color) {