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@@ -11,11 +11,6 @@ out vec4 vPosition;
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out vec3 vNormal;
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out vec3 vNormal;
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out vec2 vUv;
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out vec2 vUv;
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#ifdef USE_VERTEX_COLOR
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in vec4 color;
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out vec4 vColor;
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#endif
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uniform float time;
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uniform float time;
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uniform vec2 resolution;
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uniform vec2 resolution;
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uniform mat4 projectionMatrix;
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uniform mat4 projectionMatrix;
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@@ -57,9 +52,5 @@ void main() {
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vPosition.w = outPos.z / outPos.w;
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vPosition.w = outPos.z / outPos.w;
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#ifdef USE_VERTEX_COLOR
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vColor = color;
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#endif
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vUv = uv;
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vUv = uv;
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}
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}
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