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import * as Enum from "./Enums.js";
export class HUD {
#game
#setting = {
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showScore: false,
showBuyMenu: false
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}
#messages = {
top: '',
bottom: ''
}
#elements = {
score: null,
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scoreDetail: null,
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buyMenu: null,
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equippedItem: null,
slotModel: null,
inventory: null,
money: null,
health: null,
armor: null,
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ammo: null,
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messageTop: null,
messageBottom: null,
scoreMyTeam: null,
scoreOpponentTeam: null,
aliveMyTeam: null,
aliveOpponentTeam: null,
time: null,
killFeed: null,
}
#countDownIntervalId = null;
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#scoreObject = null;
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setGame(game) {
this.#game = game
}
pause(msg, timeMs) {
this.#startCountDown(timeMs)
this.displayTopMessage(msg)
}
showScore() {
this.#setting.showScore = true
}
hideScore() {
this.#setting.showScore = false
}
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toggleBuyMenu() {
this.#setting.showBuyMenu = !this.#setting.showBuyMenu
}
hideBuyMenu() {
this.#setting.showBuyMenu = false
}
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toggleScore() {
this.#setting.showScore = !this.#setting.showScore
}
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#renderRoundsHistory(history, halfTimeRoundNumber, meIsAttacker) {
let template = ''
if (halfTimeRoundNumber === null) {
halfTimeRoundNumber = -1
}
for (let [roundNumber, data] of Object.entries(history)) {
roundNumber = parseInt(roundNumber)
let iWasAttacker = meIsAttacker
if (roundNumber < halfTimeRoundNumber) {
iWasAttacker = !meIsAttacker
}
if (roundNumber === halfTimeRoundNumber) {
template += '<div class="round-number">|</div>'
}
const myTeamWonThatRound = (iWasAttacker === data.attackersWins)
const direction = (myTeamWonThatRound ? 'round-win-my-team' : 'round-win-other-team')
template += `<div class="round-number">
<span class="${direction} round-win-${data.attackersWins ? '1' : '0'}">
${Enum.RoundEndReasonIcon[data.reason]}
</span>
<div>${roundNumber % 5 === 0 ? roundNumber : ''}</div>
</div>`
}
return template
}
#renderPlayerStats(scoreBoardData, players, statsForOtherTeam) {
const hud = this
let playerTable = '';
scoreBoardData.forEach(function (row) {
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const playerId = row.id
const player = players[playerId].data
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playerTable += `
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<tr ${player.health > 0 ? '' : 'class="player-dead"'} data-player-id="${playerId}">
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<td>${hud.#getPlayerName(player, hud.#game.playerMe.data)}</td>
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<td data-money>${statsForOtherTeam ? '' : `${player.money}`}</td>
<td data-kills>${row.kills}</td>
<td data-deaths>${row.deaths}</td>
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</tr>
`;
})
return `
<table class="player-stats ${statsForOtherTeam ? 'team-other' : 'team-my'}">
<thead>
<tr>
<th style="width:60%">Player name</th>
<th style="width:20%">Money</th>
<th style="width:10%">Kills</th>
<th style="width:10%">Deaths</th>
</tr>
</thead>
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<tbody data-player-stats>
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${playerTable}
</tbody>
</table>
`;
}
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requestFullScoreBoardUpdate(scoreObject) {
this.#scoreObject = scoreObject
}
#updateScoreBoard() {
if (this.#scoreObject === null) {
return;
}
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const game = this.#game
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const scoreObject = this.#scoreObject;
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const meIsAttacker = game.playerMe.isAttacker()
const myTeam = (meIsAttacker ? 'Attackers' : 'Defenders')
const opponentTeam = (meIsAttacker ? 'Defenders' : 'Attackers')
const myTeamIndex = game.playerMe.getTeamIndex()
const otherTeamIndex = game.playerMe.getOtherTeamIndex()
this.#elements.scoreDetail.innerHTML = `
<div>
<table>
<tr>
<td class="score-my color-me">${scoreObject.score[myTeamIndex]}<p>Score ${myTeam}</p></td>
<td class="score-players players-my">
${this.#renderPlayerStats(scoreObject.scoreboard[myTeamIndex], game.players, false)}
</td>
</tr>
</table>
</div>
<div>
<table>
<tr>
<td style="width:76px;text-align:center">
<small>Half Score</small>
<table class="half-score">
<td>
<span class="color-me">${scoreObject.firstHalfScore[scoreObject.halfTimeRoundNumber === null ? myTeamIndex : otherTeamIndex]}</span><br>
<small>1st</small><br>
<span class="color-opponent">${scoreObject.firstHalfScore[scoreObject.halfTimeRoundNumber === null ? otherTeamIndex : myTeamIndex]}</span>
</td>
${scoreObject.halfTimeRoundNumber === null ? '' : `
<td>
<span class="color-me">${scoreObject.secondHalfScore[myTeamIndex]}</span><br>
<small>2nd</small><br>
<span class="color-opponent">${scoreObject.secondHalfScore[otherTeamIndex]}</span>
</td>`}
</table>
</td>
<td>
<div class="rounds-history">${this.#renderRoundsHistory(scoreObject.history, scoreObject.halfTimeRoundNumber, meIsAttacker)}</div>
</td>
<td style="width:135px">
<span class="color-me">$ ${scoreObject.lossBonus[myTeamIndex]}</span><br>
<small>Round loss Bonus</small><br>
<span class="color-opponent">$ ${scoreObject.lossBonus[otherTeamIndex]}</span>
</td>
</tr>
</table>
</div>
<div>
<table>
<tr>
<td class="score-opponent color-opponent">${scoreObject.score[otherTeamIndex]}<p>Score ${opponentTeam}</p></td>
<td class="score-players players-opponent">
${this.#renderPlayerStats(scoreObject.scoreboard[otherTeamIndex], game.players, true)}
</td>
</tr>
</table>
</div>
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`;
this.#scoreObject = null
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}
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bombPlanted() {
this.#messages.bottom = '<span class="text-danger">⚠️ Alert</span><br>The bomb has been planted.<br>40 seconds to detonation.'
}
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#getPlayerName(player, playerMe) {
if (player.id === playerMe.id) {
return `Me (${Enum.ColorNames[player.color]})`
}
return (player.isAttacker === playerMe.isAttacker ? '' : 'Enemy ') + Enum.ColorNames[player.color]
}
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#getPlayerStatRowElement(playerData) {
return this.#elements.scoreDetail.querySelector(`[data-player-stats] [data-player-id="${playerData.id}"]`)
}
#updatePlayerKills(playerData, amount) {
const killsElement = this.#getPlayerStatRowElement(playerData).querySelector('[data-kills]')
let kills = parseInt(killsElement.innerText)
killsElement.innerText = `${kills + amount}`
}
#updatePlayerAlive(playerData) {
const statRowElement = this.#getPlayerStatRowElement(playerData)
statRowElement.classList.add('player-dead')
const deathsElement = statRowElement.querySelector('[data-deaths]')
let deaths = parseInt(deathsElement.innerText)
deathsElement.innerText = `${deaths - 1}`
}
updateMyTeamPlayerMoney(playerData, money) {
const moneyElement = this.#getPlayerStatRowElement(playerData).querySelector('[data-money]')
moneyElement.innerText = `${money}`
}
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showKill(playerCulprit, playerDead, wasHeadshot, playerMe, killedItemId) {
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this.#updatePlayerAlive(playerDead)
if (playerCulprit.id === playerDead.id) { // suicide
this.#updatePlayerKills(playerDead, -1)
} else if (playerCulprit.isAttacker === playerDead.isAttacker) { // team kill
this.#updatePlayerKills(playerCulprit, -1)
} else {
this.#updatePlayerKills(playerCulprit, 1)
}
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const culprit = document.createElement('span')
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const culpritOnMyTeam = (playerCulprit.isAttacker === playerMe.isAttacker)
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culprit.classList.add(culpritOnMyTeam ? 'team-me' : 'team-opponent')
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culprit.innerText = this.#getPlayerName(playerCulprit, playerMe)
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const dead = document.createElement('span')
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const deadOnyMyTeam = (playerDead.isAttacker === playerMe.isAttacker)
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dead.classList.add(deadOnyMyTeam ? 'team-me' : 'team-opponent')
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dead.innerText = this.#getPlayerName(playerDead, playerMe)
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const parentElement = this.#elements.killFeed
if (parentElement.children.length > 4) {
parentElement.children[0].remove()
}
const row = document.createElement('p')
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let shouldHighlight = (playerCulprit.id === playerMe.id || playerDead.id === playerMe.id)
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if (shouldHighlight) {
row.classList.add('highlight')
}
let headshot = (wasHeadshot ? ' ⌖' : '')
row.append(culprit)
row.append(` killed${headshot} `)
row.append(dead)
parentElement.append(row)
setTimeout(function () {
row.remove()
}, 3000)
}
roundStart(roundTimeMs) {
this.#startCountDown(roundTimeMs)
}
#startCountDown(timeMs) {
clearInterval(this.#countDownIntervalId)
let roundTimeSec = Math.floor(timeMs / 1000)
const timeElement = this.#elements.time
let roundTimeInterval = setInterval(function () {
roundTimeSec--
let roundTimeMinute = Math.floor(roundTimeSec / 60)
timeElement.innerText = `${roundTimeMinute.toString().padStart(2, '0')}:${(roundTimeSec % 60).toString().padStart(2, '0')}`
if (roundTimeSec === 0) {
clearInterval(roundTimeInterval)
}
}, 1000)
this.#countDownIntervalId = roundTimeInterval
}
startWarmup(timeMs) {
this.displayTopMessage('Warmup')
this.#startCountDown(timeMs)
}
displayTopMessage(msg) {
this.#messages.top = msg
}
clearAlerts() {
this.clearTopMessage()
this.clearBottomMessage()
this.#elements.killFeed.innerHTML = ''
}
clearTopMessage() {
this.#messages.top = ''
}
clearBottomMessage() {
this.#messages.bottom = ''
}
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equip(slotId, availableSlots) {
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this.#elements.slotModel.src = `/resources/slot_${slotId}.png`
this.#elements.inventory.querySelectorAll('[data-slot]').forEach(function (node) {
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node.classList.remove('highlight', 'hidden')
if (!availableSlots[node.dataset.slot]) {
node.classList.add('hidden')
}
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})
this.#elements.inventory.querySelector(`[data-slot="${slotId}"]`).classList.add('highlight')
}
updateHud(player) {
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this.#updateScoreBoard()
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const hs = this.#setting
if (hs.showScore) {
this.#elements.score.classList.remove('hidden');
} else {
this.#elements.score.classList.add('hidden');
}
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if (player.canBuy && hs.showBuyMenu) {
this.#elements.buyMenu.classList.remove('hidden');
} else {
this.#elements.buyMenu.classList.add('hidden');
}
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this.#elements.money.innerText = player.money
this.#elements.health.innerText = player.health
this.#elements.armor.innerText = player.armor
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if (player.ammo === null) {
this.#elements.ammo.innerText = `${player.item.name}`
} else {
this.#elements.ammo.innerText = `${player.item.name} - ${player.ammo} / ${player.ammoReserve}`
}
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this.#elements.messageTop.innerText = this.#messages.top
this.#elements.messageBottom.innerHTML = this.#messages.bottom
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let myTeamIndex = +player.isAttacker
let otherTeamIndex = +!player.isAttacker
this.#elements.scoreMyTeam.innerHTML = this.#game.score.score[myTeamIndex]
this.#elements.scoreOpponentTeam.innerHTML = this.#game.score.score[otherTeamIndex]
this.#elements.aliveMyTeam.innerHTML = this.#game.alivePlayers[myTeamIndex]
this.#elements.aliveOpponentTeam.innerHTML = this.#game.alivePlayers[otherTeamIndex]
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}
createHud(elementHud) {
if (this.#elements.score) {
throw new Error("HUD already created")
}
elementHud.innerHTML = `
<div id="cross"></div>
<div id="equipped-item"><img src="/resources/slot_2.png"></div>
<div id="scoreboard" class="hidden">
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<div id="scoreboard-detail"></div>
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</div>
<div id="buy-menu" class="hidden">
BuyMenu weapon stats (ammo, kill award ($), damage, fire rate, recoil control, accurate range, armor penetration) and each hit box damage
</div>
<section>
<div class="left">
<div class="top">
<div class="radar">
<br><br><br>
<br><br><br>
<br><br><br>
</div>
<div class="money bg"><span data-money>0</span> $ 🛒</div>
</div>
<div class="bottom">
<div class="health row bg">
<div class="hp">
<span data-health>100</span>
</div>
<div class="hp">
🛡 <span data-armor>0</span>
</div>
</div>
</div>
</div>
<div class="middle">
<div class="timer">
<div class="team-me-alive"></div>
<div class="timer-center bg">
<div id="time">---</div>
<div class="row">
<div class="team-me-score">0</div>
<div class="team-opponent-score">0</div>
</div>
</div>
<div class="team-opponent-alive"></div>
</div>
<div id="message-top"></div>
<div id="message-bottom"></div>
</div>
<div class="right">
<div class="kill-feed">
</div>
<div class="inventory">
<p data-slot="0">Knife [q]</p>
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<p class="hidden" data-slot="1">Primary [1]</p>
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<p class="highlight" data-slot="2">Secondary [2]</p>
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<p class="hidden" data-slot="3">Bomb [5]</p>
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</div>
<div>
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<span data-ammo class="ammo bg">
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</span>
</div>
</div>
</section>
`;
this.#elements.score = elementHud.querySelector('#scoreboard')
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this.#elements.buyMenu = elementHud.querySelector('#buy-menu')
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this.#elements.scoreDetail = elementHud.querySelector('#scoreboard-detail')
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this.#elements.equippedItem = elementHud.querySelector('#equipped-item')
this.#elements.slotModel = elementHud.querySelector('#equipped-item img')
this.#elements.inventory = elementHud.querySelector('.inventory')
this.#elements.money = elementHud.querySelector('[data-money]')
this.#elements.health = elementHud.querySelector('[data-health]')
this.#elements.armor = elementHud.querySelector('[data-armor]')
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this.#elements.ammo = elementHud.querySelector('[data-ammo]')
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this.#elements.messageTop = elementHud.querySelector('#message-top')
this.#elements.messageBottom = elementHud.querySelector('#message-bottom')
this.#elements.scoreMyTeam = elementHud.querySelector('.team-me-score')
this.#elements.scoreOpponentTeam = elementHud.querySelector('.team-opponent-score')
this.#elements.aliveMyTeam = elementHud.querySelector('.team-me-alive')
this.#elements.aliveOpponentTeam = elementHud.querySelector('.team-opponent-alive')
this.#elements.time = elementHud.querySelector('#time')
this.#elements.killFeed = elementHud.querySelector('.kill-feed')
}
}