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Update default max rounds and freeze time
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@ -10,7 +10,7 @@ class GameProperty
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const RANDOMIZE_SPAWN_POSITION = 'randomize_spawn_position';
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public bool $randomize_spawn_position = true;
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const MAX_ROUNDS = 'max_rounds';
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public int $max_rounds = 30;
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public int $max_rounds = 24;
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const ROUND_TIME_MS = 'round_time_ms';
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public int $round_time_ms = 115000; // 1:55 min
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const BOMB_EXPLODE_TIME_MS = 'bomb_explode_time_ms';
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@ -22,7 +22,7 @@ class GameProperty
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const HALF_TIME_FREEZE_SEC = 'half_time_freeze_sec';
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public int $half_time_freeze_sec = 15;
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const FREEZE_TIME_SEC = 'freeze_time_sec';
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public int $freeze_time_sec = 15;
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public int $freeze_time_sec = 10;
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const BUY_TIME_SEC = 'buy_time_sec';
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public int $buy_time_sec = 20;
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const ROUND_END_COOL_DOWN_SEC = 'round_end_cool_down_sec';
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@ -153,7 +153,7 @@ class ProtocolTest extends BaseTest
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"bomb_explode_time_ms": 40000,
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"bomb_plant_time_ms": 3200,
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"buy_time_sec": 20,
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"freeze_time_sec": 15,
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"freeze_time_sec": 10,
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"half_time_freeze_sec": 15,
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"loss_bonuses": [
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1400,
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@ -162,7 +162,7 @@ class ProtocolTest extends BaseTest
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2900,
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3400
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],
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"max_rounds": 30,
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"max_rounds": 24,
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"randomize_spawn_position": true,
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"round_end_cool_down_sec": 4,
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"round_time_ms": 115000,
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