Counter-Strike/www/index.html

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<!Doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Counter-Strike: Football</title>
<link rel="stylesheet" href="./assets/css/main.css">
<link rel="stylesheet" href="./assets/css/hud.css">
</head>
<body oncontextmenu="return false" style="background:#000000">
<div id="hud"><p style="font-size:120px;text-align:center;color:#FFF;padding:90px 40px">Loading....</p></div>
<div id="ui">
<header>
<h1>Counter-Strike</h1>
<h2>F<span class="emojis">🏉💣</span>tball</h2>
</header>
<div id="menu">
<button onclick="showModal('modal-join')">Play</button>
<button onclick="showModal('modal-setting')">Settings</button>
<button onclick="window.close()">Quit</button>
</div>
<footer>
Created by <a target="_blank" href="https://github.com/solcloud">solcloud</a>
using awesome <a target="_blank" href="https://threejs.org/">three.js</a> 3D library
</footer>
</div>
<div id="modal" class="hidden">
<div data-name="modal-join" class="hidden">
<p class="text-warning">Currently, there is no official public server available, but you can run server yourself.</p>
<textarea id="join-url">ws://localhost:8081?map=default&code=acode</textarea>
<p class="flex">
<button onclick="closeModal()" class="btn">× Close</button>
<span>&nbsp;</span>
<button onclick="joinGameUrl(document.getElementById('join-url').value)" class="btn">↳ Join</button>
</p>
</div>
<div data-name="modal-setting" class="hidden">
<textarea rows="8" id="setting-form"></textarea>
<p class="flex">
<button onclick="closeModal()" class="btn">× Close</button>
<span>&nbsp;</span>
<button onclick="saveSetting(document.getElementById('setting-form').value);closeModal()" class="btn">✓ Save</button>
</p>
</div>
</div>
<script>
window._csfGlobal = {
tickMs: 0,
}
</script>
<script type="importmap">
{
"imports": {
"three": "./assets/threejs/three.min.js?v167",
"three/addons/": "./assets/threejs/"
}
}
</script>
<script src="./assets/js/utils.js"></script>
<script type="module">
import {Setting} from "./assets/js/Setting.js";
const settingElement = document.getElementById('setting-form')
if (settingElement) {
let userSettingObject
const userSettings = localStorage.getItem('setting')
if (userSettings === null || userSettings === '') {
const setting = new Setting()
userSettingObject = setting.getSetting()
} else {
userSettingObject = JSON.parse(userSettings)
}
settingElement.value = JSON.stringify(userSettingObject, null, 2)
}
</script>
<script>
const modal = document.getElementById('modal')
const ui = document.getElementById('ui')
const hud = document.getElementById('hud')
function joinGameUrl(url) {
modal.remove()
ui.remove()
console.log("Launching game")
import("./assets/js/start.js").then(async (ns) => {
await ns.launchGame(document.body, hud, localStorage.getItem('setting'), url)
}).catch((error) => {
console.log(error)
alert(error)
})
}
function saveSetting(json) {
localStorage.setItem('setting', json)
}
function closeModal() {
modal.classList.add('hidden')
modal.querySelectorAll('[data-name]').forEach(function (el) {
el.classList.add('hidden')
})
}
function showModal(name) {
const menu = modal.querySelector(`[data-name="${name}"]`)
if (!menu) {
return false
}
modal.classList.remove('hidden')
menu.classList.remove('hidden')
}
</script>
<script>
if (window.nodeApi) {
document.getElementById('join-url').value = 'udp://localhost:8080?map=default&code=acode'
} else {
window.addEventListener('beforeunload', (e) => {
e.preventDefault();
return "Are you sure to leave this page?"
});
}
if (window.location.search === '?dev-join') {
joinGameUrl(document.getElementById('join-url').value)
}
</script>
</body>
</html>