Counter-Strike: Football
Competitive multiplayer game where two football fans teams, each team have 5 players, fights in 30 rounds with goal to win more rounds than opponents team. Teams are Attackers and Defenders. Defenders team has goal of protecting their fan base sanctuary every round from desecrate by attackers using their graffiti bomb ball.
Defenders win round by:
- eliminated all attackers players before bomb planted (touchdown)
- defusing bomb before it blows (graffiti fireworks)
- at least one player survive round time and no bomb is planted
Attackers win round by:
- eliminated all defenders players before round time ends
- planted bomb (touchdown) before round time ends and don't allow defenders to defuse it
If attackers deploy graffiti bomb before round time ends, then round clock countdown is set to 40 sec and defenders has 30 sec (or 35 sec in case of using defuse kit) to defuse bomb.
This is low violence game so there is no red blood or similar violence visuals.
Setup
Client
Download executable binary for your platform from the latest release, or build latest locally from project source folder.
cd electron/
npm install
npm run dev
Or you can play using modern Web Browser - just open www/index.html
in your favorite browser, but for that you will also need WebSocket UDP bridge.
php cli/udp-ws-bridge.php 8081 # will start WebSocket listener on localhost:8081
CORS policy might require web server running.
php -S localhost:9000 -t www/
open http://localhost:9000
Server
Currently, there is no official public server available (as match making service is also WIP), but you can run server yourself (or somebody can host it for you).
composer install -a --no-dev
php cli/server.php 2 # will start server waiting for 2 players to connect
Enabling PHP's JIT compilation should give performance boost so we recommend that.
TODO
Actually not so many hard math things. Mostly just polishing. If you know html/css/js/php languages or 3D modeling/texturing you can join project and help us improve project quicker.
NOT going to implement
- burst fire and guns with absurd fire rate
- different players model hit boxes (same hit boxes for all players, only visual clothing design change)
- player breath animation or any player animation beside walking, crouching, jumping and look movement
- lag compensation - when you lag it is your problem - your disadvantage
To Be Decided (maybe)
- aim punch (body shot without kevlar and headshot)
- aim spread