# Collecting Data ## Using collectors Collectors can be added to your debug bar using `addCollector()`. $debugbar = new DebugBar(); $debugbar->addCollector(new DataCollector\RequestDataCollector()); Each collector as a unique name as defined by its `getName()` method. You can access collectors using `getCollector($name)`. $debugbar->addCollector(new DataCollector\MessagesCollector()); $debugbar->getCollector('messages')->addMessage("foobar"); // or: $debugbar['messages']->addMessage("foobar"); Data will be collected from them when the debug bar is rendered. You can however collect the data earlier using `collect()`. $debugbar->collect(); ## Creating collectors Collectors must implement the `DebugBar\DataCollector\DataCollectorInterface`. They may subclass `DebugBar\DataCollector\DataCollector` which provides utility methods. Collectors must provide a `getName()` function returning their unique name and a `collect()` function returning some json-encodable data. The latter will be called at the same time the `DebugBar::collect()` method is called. class MyDataCollector extends DebugBar\DataCollector\DataCollector { public function collect() { return array("uniqid" => uniqid()); } public function getName() { return 'mycollector'; } } $debugbar->addCollector(new MyDataCollector()); This however won't show anything in the debug bar as no information are provided on how to display these data. You could do that manually as you'll see in later chapter or implement the `DebugBar\DataSource\Renderable` interface. To implement it, you must define a `getWidgets()` function which returns an array of key/value pairs where key are control names and values control options as defined in `JavascriptRenderer::addControl($name, $options)` (see Rendering chapter). class MyDataCollector extends DebugBar\DataCollector\DataCollector implements DebugBar\DataCollector\Renderable { // ... public function getWidgets() { return array( "mycollector" => array( "icon" => "cogs", "tooltip" => "uniqid()", "map" => "uniqid", "default" => "''" ) ); } } This will have the result of adding a new indicator to the debug bar. When implementing the `Renderable` interface, you may use widgets which are not provided with the default install. You can add new assets by implementing the `DebugBar\DataCollector\AssetProvider` interface. To implement it, you must define the `getAssets()` method. It must return an array with the following keys: - `base_path`: base path of assets (optional, if omitted or null, will use the base path of the `JavascriptRenderer`) - `base_url`: base url of assets (optional, same as `base_path`) - `css`: an array of css filenames - `js`: an array of javascript filenames - `inline_css`: an array map of content ID to inline CSS content (not including `