Added turtle3d. Typo fixes in docs.

This commit is contained in:
Adrian Mariano
2020-12-11 19:01:03 -05:00
parent d6d00ae625
commit 081ef23eba
2 changed files with 783 additions and 2 deletions

View File

@@ -20,7 +20,7 @@
// Usage: As function:
// vnf = skin(profiles, [slices], [refine], [method], [sampling], [caps], [closed], [z]);
// Description:
// Given a list of two ore more path `profiles` in 3d space, produces faces to skin a surface between
// Given a list of two or more path `profiles` in 3d space, produces faces to skin a surface between
// the profiles. Optionally the first and last profiles can have endcaps, or the first and last profiles
// can be connected together. Each profile should be roughly planar, but some variation is allowed.
// Each profile must rotate in the same clockwise direction. If called as a function, returns a
@@ -965,7 +965,7 @@ module sweep(shape, transforms, closed=false, caps, convexity=10,
// based on the path length. If you set `twist_by_length` to false then the twist will be uniform based on the point count of your path.
// Arguments:
// shape = A 2D polygon path or region describing the shape to be swept.
// path = 3D path giving the path to sweep over
// path = 2D or 3D path giving the path to sweep over
// method = one of "incremental", "natural" or "manual". Default: "incremental"
// normal = normal vector for initializing the incremental method, or for setting normals with method="manual". Default: UP if the path makes an angle lower than 45 degrees to the xy plane, BACK otherwise.
// closed = path is a closed loop. Default: false