From 2628d9116f21470b8601663d86315fb6a62935c7 Mon Sep 17 00:00:00 2001 From: Alex Matulich Date: Mon, 21 Apr 2025 15:02:16 -0700 Subject: [PATCH] Corrected docsgen example parameter --- vnf.scad | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vnf.scad b/vnf.scad index 0817f407..da610755 100644 --- a/vnf.scad +++ b/vnf.scad @@ -519,7 +519,7 @@ function vnf_vertex_array( // vnf = vnf_tri_array(pts); // vnf_wireframe(vnf,width=0.1); // color("red")move_copies(flatten(pts)) sphere(r=.15,$fn=9); -// Example(3D,Med,NoAxes,ShowEdges=true,VPR=[29,0,341],VPD=45,VPT=[11,5,2]): The default parameter `limit_bunching=true` prevents too many triangles from sharing a single vertex in one row, if several points of one row happen to be closest to a single point on another row. In the left figure, `limit_bunching=false`, causing an endpoint on each row to get many triangles from the other row, because the algorithm seeks the shortest triangle leg distance once the first two points of each row are connected. This doesn't happen if both rows are the same length. The figure on the right uses the default `limit_bunching=true`, forcing the triangulation to stop adding too many triangles to the same vertex. +// Example(3D,Med,NoAxes,Edges,VPR=[29,0,341],VPD=45,VPT=[11,5,2]): The default parameter `limit_bunching=true` prevents too many triangles from sharing a single vertex in one row, if several points of one row happen to be closest to a single point on another row. In the left figure, `limit_bunching=false`, causing an endpoint on each row to get many triangles from the other row, because the algorithm seeks the shortest triangle leg distance once the first two points of each row are connected. This doesn't happen if both rows are the same length. The figure on the right uses the default `limit_bunching=true`, forcing the triangulation to stop adding too many triangles to the same vertex. // pts = [ // [[5,0,0], [4,0,1.4], [3,0,2], [2,0,1.4], [1,0,0]], // [[14,10,0], [12,9,5], [9,8,7], [6,7,7], [3,6,5], [0,5,0]]