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doc fixes, allow threads=true with screw specs
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@@ -2691,13 +2691,13 @@ function associate_vertices(polygons, split, curpoly=0) =
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// rect(30), texture=tex, h=30,
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// tex_size=[10,10]
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// );
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// Example(3D,VPR=[84.4,0,4.7]): **"checkers"** (VNF) = A pattern of alternating checkerboard squares. Giving `inset=` specifies that the top face of the checker surface is smaller than the bottom by `inset` on each of the four sides. As `inset` approaches 0.5 the tops come to sharp corners. You must set `inset` strictly between 0 and 0.5. Default: 0.05.
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// Example(3D,VPR=[84.4,0,4.7],VPT=[2.44496,6.53317,14.6135],VPD = 126): **"checkers"** (VNF) = A pattern of alternating checkerboard squares. Giving `inset=` specifies that the top face of the checker surface is smaller than the bottom by `inset` on each of the four sides. As `inset` approaches 0.5 the tops come to sharp corners. You must set `inset` strictly between 0 and 0.5. Default: 0.05.
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// tex = texture("checkers");
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// linear_sweep(
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// rect(30), texture=tex, h=30,
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// tex_size=[10,10]
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// );
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// Example(3D,VPR=[76,0,24]): "checkers" texture with large inset.
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// Example(3D,VPR=[84.4,0,4.7],VPT=[2.44496,6.53317,14.6135],VPD = 126): "checkers" texture with large inset.
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// tex = texture("checkers",inset=0.25);
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// linear_sweep(
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// rect(30), texture=tex, h=30,
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@@ -2709,13 +2709,13 @@ function associate_vertices(polygons, split, curpoly=0) =
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// rect(30), texture=tex, h=30, tex_scale=3,
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// tex_size=[10,10]
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// );
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// Example(3D): **"cubes"** (VNF) = Corner-cubes texture. Note that this texture needs to be scaled in vertically by sqrt(3) to have its correct aspect
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// Example(3D): **"cubes"** (VNF) = Corner-cubes texture. This texture needs to be scaled in vertically by sqrt(3) to have its correct aspect
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// tex = texture("cubes");
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// linear_sweep(
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// rect(30), texture=tex, h=30,
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// tex_size=[10,10]
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// );
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// Example(3D): "cubes" texture at approximately the correct scale.
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// Example(3D): "cubes" texture at the correct scale.
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// tex = texture("cubes");
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// linear_sweep(
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// rect(30), texture=tex, h=20*sqrt(3), tex_scale=3,
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