doc fixes, allow threads=true with screw specs

This commit is contained in:
Adrian Mariano
2023-02-06 18:31:01 -05:00
parent f9b06bf8f6
commit 2d35733980
3 changed files with 12 additions and 10 deletions

View File

@@ -2691,13 +2691,13 @@ function associate_vertices(polygons, split, curpoly=0) =
// rect(30), texture=tex, h=30,
// tex_size=[10,10]
// );
// Example(3D,VPR=[84.4,0,4.7]): **"checkers"** (VNF) = A pattern of alternating checkerboard squares. Giving `inset=` specifies that the top face of the checker surface is smaller than the bottom by `inset` on each of the four sides. As `inset` approaches 0.5 the tops come to sharp corners. You must set `inset` strictly between 0 and 0.5. Default: 0.05.
// Example(3D,VPR=[84.4,0,4.7],VPT=[2.44496,6.53317,14.6135],VPD = 126): **"checkers"** (VNF) = A pattern of alternating checkerboard squares. Giving `inset=` specifies that the top face of the checker surface is smaller than the bottom by `inset` on each of the four sides. As `inset` approaches 0.5 the tops come to sharp corners. You must set `inset` strictly between 0 and 0.5. Default: 0.05.
// tex = texture("checkers");
// linear_sweep(
// rect(30), texture=tex, h=30,
// tex_size=[10,10]
// );
// Example(3D,VPR=[76,0,24]): "checkers" texture with large inset.
// Example(3D,VPR=[84.4,0,4.7],VPT=[2.44496,6.53317,14.6135],VPD = 126): "checkers" texture with large inset.
// tex = texture("checkers",inset=0.25);
// linear_sweep(
// rect(30), texture=tex, h=30,
@@ -2709,13 +2709,13 @@ function associate_vertices(polygons, split, curpoly=0) =
// rect(30), texture=tex, h=30, tex_scale=3,
// tex_size=[10,10]
// );
// Example(3D): **"cubes"** (VNF) = Corner-cubes texture. Note that this texture needs to be scaled in vertically by sqrt(3) to have its correct aspect
// Example(3D): **"cubes"** (VNF) = Corner-cubes texture. This texture needs to be scaled in vertically by sqrt(3) to have its correct aspect
// tex = texture("cubes");
// linear_sweep(
// rect(30), texture=tex, h=30,
// tex_size=[10,10]
// );
// Example(3D): "cubes" texture at approximately the correct scale.
// Example(3D): "cubes" texture at the correct scale.
// tex = texture("cubes");
// linear_sweep(
// rect(30), texture=tex, h=20*sqrt(3), tex_scale=3,