diff --git a/images/WilburTex01.png b/images/WilburTex01.png new file mode 100644 index 00000000..a9aa763c Binary files /dev/null and b/images/WilburTex01.png differ diff --git a/images/WilburTex02.png b/images/WilburTex02.png new file mode 100644 index 00000000..1bec1a9f Binary files /dev/null and b/images/WilburTex02.png differ diff --git a/images/globe_animation.gif b/images/globe_animation.gif new file mode 100644 index 00000000..7d4ba0eb Binary files /dev/null and b/images/globe_animation.gif differ diff --git a/skin.scad b/skin.scad index 493df369..2862a196 100644 --- a/skin.scad +++ b/skin.scad @@ -5272,16 +5272,16 @@ function _resample_point_array(data, size, col_wrap=false, row_wrap=false) = // Each of these scripts places a named array in an .scad file with names specified at run time. Use include<> to add the array to your model. // . // Both **img2scad.py** and **img2scad.html** provide similar capabilities, but the html script has a few additional capabilities -// as well as providing a graphical user interface. +// and it provides a graphical user interface.. // . // On the right is a {{textured_tile()}} with the texture array created by **img2scad.html** from the .png file on the left: // . -// ![Textured Tile](images/skin/WilburTex01.png) +// ![Textured Tile](https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/images/WilburTex01.png) // . // The image luminance is directly translated into texture depth in the example above. Better results can be obtained by passing // the original image through an AI image processor to produce a depth map from the image before creating the texture array. // . -// ![Texture Tile](images/skin/WilburTex02.png) +// ![Texture Tile](https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/images/WilburTex02.png) // . // AI image processing tool and workflows are still evolving rapidly. See the [discussion](https://github.com/BelfrySCAD/BOSL2/discussions/1731) on depth map workflows for current best practices. // . @@ -5295,7 +5295,7 @@ function _resample_point_array(data, size, col_wrap=false, row_wrap=false) = // . // A globe created using the **geotiff2scad.py** script to generate the texture array: // . -// ![Geotiff Example](images/skin/globe_animation.gif) +// ![Geotiff Example](https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/images/globe_animation.gif) // . // vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap