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Rename zip to hstack and associated changes.
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@@ -155,7 +155,7 @@ include <structs.scad>
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// $fa=1;
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// zigzagx = [-10, 0, 10, 20, 29, 38, 46, 52, 59, 66, 72, 78, 83, 88, 92, 96, 99, 102, 112];
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// zigzagy = concat([0], flatten(repeat([-10,10],8)), [-10,0]);
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// zig = zip(zigzagx,zigzagy);
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// zig = hstack(zigzagx,zigzagy);
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// stroke(zig,width=1); // Original shape
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// fwd(20) // Smooth size corners with a cut of 4 and curvature parameter 0.6
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// stroke(round_corners(zig,cut=4, k=0.6, method="smooth", closed=false),width=1);
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@@ -190,9 +190,9 @@ include <structs.scad>
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// $fn=36;
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// square = [[0,0],[1,0],[1,1],[0,1]];
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// spiral = flatten(repeat(concat(square,reverse(square)),5)); // Squares repeat 10 times, forward and backward
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// squareind = [for(i=[0:9]) each [i,i,i,i]]; // Index of the square for each point
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// squareind = [for(i=[0:9]) each [i,i,i,i]]; // Index of the square for each point
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// z = list_range(40)*.2+squareind;
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// path3d = zip(spiral,z); // 3D spiral
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// path3d = hstack(spiral,z); // 3D spiral
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// rounding = squareind/20;
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// // Setting k=1 means curvature won't be continuous, but curves are as round as possible
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// // Try changing the value to see the effect.
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@@ -772,9 +772,9 @@ function _path_join(paths,joint,k=0.5,i=0,result=[],relocate=true,closed=false)
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// rounded_star = round_corners(star, cut=flatten(repeat([.5,0],5)), $fn=24);
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// offset_sweep(rounded_star, height=20, bottom=os_circle(r=4), top=os_circle(r=1), steps=15);
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// Example: Rounding a star shaped prism with negative radius values
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// star = star(5, r=22, ir=13);
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// rounded_star = round_corners(star, cut=flatten(repeat([.5,0],5)), $fn=24);
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// offset_sweep(rounded_star, height=20, bottom=os_circle(r=-4), top=os_circle(r=-1), steps=15);
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star = star(5, r=22, ir=13);
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rounded_star = round_corners(star, cut=flatten(repeat([.5,0],5)), $fn=24);
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offset_sweep(rounded_star, height=20, bottom=os_circle(r=-4), top=os_circle(r=-1), steps=15);
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// Example: Unexpected corners in the result even with `offset="round"` (the default), even with offset_maxstep set small.
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// triangle = [[0,0],[10,0],[5,10]];
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// offset_sweep(triangle, height=6, bottom = os_circle(r=-2),steps=16,offset_maxstep=0.25);
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@@ -914,7 +914,7 @@ function _make_offset_polyhedron(path,offsets, offset_type, flip_faces, quality,
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offsetind+1, vertexcount+len(path),
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vertices=concat(
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vertices,
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zip(vertices_faces[0],repeat(offsets[offsetind][1],len(vertices_faces[0])))
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path3d(vertices_faces[0],offsets[offsetind][1])
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),
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faces=concat(faces, vertices_faces[1])
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)
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@@ -993,7 +993,7 @@ function offset_sweep(
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),
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top_start_ind = len(vertices_faces_bot[0]),
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initial_vertices_top = zip(path, repeat(middle,len(path))),
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initial_vertices_top = path3d(path, middle),
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vertices_faces_top = _make_offset_polyhedron(
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path, move(p=offsets_top,[0,middle]),
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struct_val(top,"offset"), !clockwise,
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