From 463c0a0e291c1fd1a7cd4da5d2209c20af0b63a2 Mon Sep 17 00:00:00 2001 From: Richard Milewski Date: Sat, 21 Jun 2025 23:41:06 -0700 Subject: [PATCH] Update skin.scad --- skin.scad | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/skin.scad b/skin.scad index dfb4adaf..7f2dd5b1 100644 --- a/skin.scad +++ b/skin.scad @@ -3696,21 +3696,19 @@ function associate_vertices(polygons, split, curpoly=0) = // up(7)fwd(-3)right(15)cyl(d=10,h=15,texture=vnf_triangulate(tex), tex_reps=[4,2],tex_samples=5,rounding=2); // Subsection: Textures from Graphic Images // The BOSL2 scripts folder contains three scripts for creating texture arrays from graphic images. +// . // **img2scad.py** is a python script that creates a texture array from most common raster image formats, including gif, png, jpeg. +// . // **img2scad.html** contains a javascript creates a texture array from any image your browser can render. +// . // **geotiff2scad.py** is a python script creates a texture array from geotiff depth maps. // . // Each of these scripts places a named array in an .scad file with names specified at run time. Use include<> to add the array to your model. // . -// This is some text before the test image. +// A globe created using the geotiff2scad.py script to generate the texture array: // . -// Here is a globe created using geotiff2scad.py to generate the texture array. -// // ![Geotiff Example](images/skin/globe_animation.png) -// Geotiff Example -// -// Continues: -// This is some text after the test image. +// . // Function: texture() // Topics: Textures, Knurling // Synopsis: Produce a standard texture.