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revamp extruded region attachables and apply to linear_sweep.
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@@ -612,7 +612,7 @@ function region_parts(region) =
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// style = The style to use when triangulating the surface of the object. Valid values are `"default"`, `"alt"`, or `"quincunx"`.
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// convexity = Max number of surfaces any single ray could pass through. Module use only.
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `"origin"`
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// anchor_isect = If true, anchoring it performed by finding where the anchor vector intersects the swept shape. Default: false
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// atype = Set to "hull" or "intersect" to select anchor type. Default: "hull"
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// cp = Centerpoint for determining intersection anchors or centering the shape. Determintes the base of the anchor vector. Can be "centroid", "mean", "box" or a 3D point. Default: "centroid"
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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@@ -637,7 +637,8 @@ function region_parts(region) =
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// mrgn = union(rgn1,rgn2);
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// orgn = difference(mrgn,rgn3);
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// linear_sweep(orgn,height=20,convexity=16) show_anchors();
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module linear_sweep(region, height=1, center, twist=0, scale=1, slices, maxseg, style="default", convexity, anchor_isect=false, spin=0, orient=UP, cp="centroid", anchor="origin", atype="hull") {
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module linear_sweep(region, height=1, center, twist=0, scale=1, slices, maxseg, style="default", convexity,
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spin=0, orient=UP, cp="centroid", anchor="origin", atype="hull") {
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region = force_region(region);
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dummy=assert(is_region(region),"Input is not a region");
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anchor = center ? "zcenter" : anchor;
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