Standardize indention on spaces, not tabs.

This commit is contained in:
Revar Desmera
2020-05-29 19:04:34 -07:00
parent 5fe35de963
commit 53c1e25395
89 changed files with 13618 additions and 13618 deletions

View File

@@ -20,13 +20,13 @@ function ident(n) = [for (i = [0:1:n-1]) [for (j = [0:1:n-1]) (i==j)?1:0]];
// Function: affine2d_to_3d()
// Description: Takes a 3x3 affine2d matrix and returns its 4x4 affine3d equivalent.
function affine2d_to_3d(m) = concat(
[for (r = [0:2])
concat(
[for (c = [0:2]) m[r][c]],
[0]
)
],
[[0, 0, 0, 1]]
[for (r = [0:2])
concat(
[for (c = [0:2]) m[r][c]],
[0]
)
],
[[0, 0, 0, 1]]
);
@@ -45,9 +45,9 @@ function affine2d_identity() = ident(3);
// Arguments:
// v = 2D Offset to translate by. [X,Y]
function affine2d_translate(v) = [
[1, 0, v.x],
[0, 1, v.y],
[0 ,0, 1]
[1, 0, v.x],
[0, 1, v.y],
[0 ,0, 1]
];
@@ -57,9 +57,9 @@ function affine2d_translate(v) = [
// Arguments:
// v = 2D vector of scaling factors. [X,Y]
function affine2d_scale(v) = [
[v.x, 0, 0],
[ 0, v.y, 0],
[ 0, 0, 1]
[v.x, 0, 0],
[ 0, v.y, 0],
[ 0, 0, 1]
];
@@ -69,9 +69,9 @@ function affine2d_scale(v) = [
// Arguments:
// ang = Number of degrees to rotate.
function affine2d_zrot(ang) = [
[cos(ang), -sin(ang), 0],
[sin(ang), cos(ang), 0],
[ 0, 0, 1]
[cos(ang), -sin(ang), 0],
[sin(ang), cos(ang), 0],
[ 0, 0, 1]
];
@@ -83,12 +83,12 @@ function affine2d_zrot(ang) = [
// Arguments:
// v = The normal vector of the line to reflect across.
function affine2d_mirror(v) =
let(v=unit(point2d(v)), a=v.x, b=v.y)
[
[1-2*a*a, 0-2*a*b, 0],
[0-2*a*b, 1-2*b*b, 0],
[ 0, 0, 1]
];
let(v=unit(point2d(v)), a=v.x, b=v.y)
[
[1-2*a*a, 0-2*a*b, 0],
[0-2*a*b, 1-2*b*b, 0],
[ 0, 0, 1]
];
// Function: affine2d_skew()
@@ -100,9 +100,9 @@ function affine2d_mirror(v) =
// xa = Skew angle, in degrees, in the direction of the X axis.
// ya = Skew angle, in degrees, in the direction of the Y axis.
function affine2d_skew(xa, ya) = [
[1, tan(xa), 0],
[tan(ya), 1, 0],
[0, 0, 1]
[1, tan(xa), 0],
[tan(ya), 1, 0],
[0, 0, 1]
];
@@ -114,8 +114,8 @@ function affine2d_skew(xa, ya) = [
// Arguments:
// affines = A list of 3x3 affine2d matrices.
function affine2d_chain(affines, _m=undef, _i=0) =
(_i>=len(affines))? (is_undef(_m)? ident(3) : _m) :
affine2d_chain(affines, _m=(is_undef(_m)? affines[_i] : affines[_i] * _m), _i=_i+1);
(_i>=len(affines))? (is_undef(_m)? ident(3) : _m) :
affine2d_chain(affines, _m=(is_undef(_m)? affines[_i] : affines[_i] * _m), _i=_i+1);
@@ -133,10 +133,10 @@ function affine3d_identity() = ident(4);
// Arguments:
// v = 3D offset to translate by. [X,Y,Z]
function affine3d_translate(v) = [
[1, 0, 0, v.x],
[0, 1, 0, v.y],
[0, 0, 1, v.z],
[0 ,0, 0, 1]
[1, 0, 0, v.x],
[0, 1, 0, v.y],
[0, 0, 1, v.z],
[0 ,0, 0, 1]
];
@@ -146,10 +146,10 @@ function affine3d_translate(v) = [
// Arguments:
// v = 3D vector of scaling factors. [X,Y,Z]
function affine3d_scale(v) = [
[v.x, 0, 0, 0],
[ 0, v.y, 0, 0],
[ 0, 0, v.z, 0],
[ 0, 0, 0, 1]
[v.x, 0, 0, 0],
[ 0, v.y, 0, 0],
[ 0, 0, v.z, 0],
[ 0, 0, 0, 1]
];
@@ -159,10 +159,10 @@ function affine3d_scale(v) = [
// Arguments:
// ang = number of degrees to rotate.
function affine3d_xrot(ang) = [
[1, 0, 0, 0],
[0, cos(ang), -sin(ang), 0],
[0, sin(ang), cos(ang), 0],
[0, 0, 0, 1]
[1, 0, 0, 0],
[0, cos(ang), -sin(ang), 0],
[0, sin(ang), cos(ang), 0],
[0, 0, 0, 1]
];
@@ -172,10 +172,10 @@ function affine3d_xrot(ang) = [
// Arguments:
// ang = Number of degrees to rotate.
function affine3d_yrot(ang) = [
[ cos(ang), 0, sin(ang), 0],
[ 0, 1, 0, 0],
[-sin(ang), 0, cos(ang), 0],
[ 0, 0, 0, 1]
[ cos(ang), 0, sin(ang), 0],
[ 0, 1, 0, 0],
[-sin(ang), 0, cos(ang), 0],
[ 0, 0, 0, 1]
];
@@ -187,10 +187,10 @@ function affine3d_yrot(ang) = [
// Arguments:
// ang = number of degrees to rotate.
function affine3d_zrot(ang) = [
[cos(ang), -sin(ang), 0, 0],
[sin(ang), cos(ang), 0, 0],
[ 0, 0, 1, 0],
[ 0, 0, 0, 1]
[cos(ang), -sin(ang), 0, 0],
[sin(ang), cos(ang), 0, 0],
[ 0, 0, 1, 0],
[ 0, 0, 0, 1]
];
@@ -203,18 +203,18 @@ function affine3d_zrot(ang) = [
// u = 3D axis vector to rotate around.
// ang = number of degrees to rotate.
function affine3d_rot_by_axis(u, ang) =
approx(ang,0)? affine3d_identity() :
let(
u = unit(u),
c = cos(ang),
c2 = 1-c,
s = sin(ang)
) [
[u.x*u.x*c2+c , u.x*u.y*c2-u.z*s, u.x*u.z*c2+u.y*s, 0],
[u.y*u.x*c2+u.z*s, u.y*u.y*c2+c , u.y*u.z*c2-u.x*s, 0],
[u.z*u.x*c2-u.y*s, u.z*u.y*c2+u.x*s, u.z*u.z*c2+c , 0],
[ 0, 0, 0, 1]
];
approx(ang,0)? affine3d_identity() :
let(
u = unit(u),
c = cos(ang),
c2 = 1-c,
s = sin(ang)
) [
[u.x*u.x*c2+c , u.x*u.y*c2-u.z*s, u.x*u.z*c2+u.y*s, 0],
[u.y*u.x*c2+u.z*s, u.y*u.y*c2+c , u.y*u.z*c2-u.x*s, 0],
[u.z*u.x*c2-u.y*s, u.z*u.y*c2+u.x*s, u.z*u.z*c2+c , 0],
[ 0, 0, 0, 1]
];
// Function: affine3d_rot_from_to()
@@ -226,22 +226,22 @@ function affine3d_rot_by_axis(u, ang) =
// from = 3D axis vector to rotate from.
// to = 3D axis vector to rotate to.
function affine3d_rot_from_to(from, to) =
let(
from = unit(point3d(from)),
to = unit(point3d(to))
) approx(from,to)? affine3d_identity() :
let(
u = vector_axis(from,to),
ang = vector_angle(from,to),
c = cos(ang),
c2 = 1-c,
s = sin(ang)
) [
[u.x*u.x*c2+c , u.x*u.y*c2-u.z*s, u.x*u.z*c2+u.y*s, 0],
[u.y*u.x*c2+u.z*s, u.y*u.y*c2+c , u.y*u.z*c2-u.x*s, 0],
[u.z*u.x*c2-u.y*s, u.z*u.y*c2+u.x*s, u.z*u.z*c2+c , 0],
[ 0, 0, 0, 1]
];
let(
from = unit(point3d(from)),
to = unit(point3d(to))
) approx(from,to)? affine3d_identity() :
let(
u = vector_axis(from,to),
ang = vector_angle(from,to),
c = cos(ang),
c2 = 1-c,
s = sin(ang)
) [
[u.x*u.x*c2+c , u.x*u.y*c2-u.z*s, u.x*u.z*c2+u.y*s, 0],
[u.y*u.x*c2+u.z*s, u.y*u.y*c2+c , u.y*u.z*c2-u.x*s, 0],
[u.z*u.x*c2-u.y*s, u.z*u.y*c2+u.x*s, u.z*u.z*c2+c , 0],
[ 0, 0, 0, 1]
];
// Function: affine_frame_map()
@@ -266,35 +266,35 @@ function affine3d_rot_from_to(from, to) =
// // The next map sends [1,1,0] to [0,1,1] and [-1,1,0] to [0,-1,1]
// T = affine_frame_map(x=[0,1,1], y=[0,-1,1]) * affine_frame_map(x=[1,1,0], y=[-1,1,0],reverse=true);
function affine_frame_map(x,y,z, reverse=false) =
assert(num_defined([x,y,z])>=2, "Must define at least two inputs")
let(
xvalid = is_undef(x) || (is_vector(x) && len(x)==3),
yvalid = is_undef(y) || (is_vector(y) && len(y)==3),
zvalid = is_undef(z) || (is_vector(z) && len(z)==3)
)
assert(xvalid,"Input x must be a length 3 vector")
assert(yvalid,"Input y must be a length 3 vector")
assert(zvalid,"Input z must be a length 3 vector")
let(
x = is_undef(x)? undef : unit(x),
y = is_undef(y)? undef : unit(y),
z = is_undef(z)? undef : unit(z),
map = is_undef(x)? [cross(y,z), y, z] :
is_undef(y)? [x, cross(z,x), z] :
is_undef(z)? [x, y, cross(x,y)] :
[x, y, z]
)
reverse? (
let(
ocheck = (
approx(map[0]*map[1],0) &&
approx(map[0]*map[2],0) &&
approx(map[1]*map[2],0)
)
)
assert(ocheck, "Inputs must be orthogonal when reverse==true")
affine2d_to_3d(map)
) : affine2d_to_3d(transpose(map));
assert(num_defined([x,y,z])>=2, "Must define at least two inputs")
let(
xvalid = is_undef(x) || (is_vector(x) && len(x)==3),
yvalid = is_undef(y) || (is_vector(y) && len(y)==3),
zvalid = is_undef(z) || (is_vector(z) && len(z)==3)
)
assert(xvalid,"Input x must be a length 3 vector")
assert(yvalid,"Input y must be a length 3 vector")
assert(zvalid,"Input z must be a length 3 vector")
let(
x = is_undef(x)? undef : unit(x),
y = is_undef(y)? undef : unit(y),
z = is_undef(z)? undef : unit(z),
map = is_undef(x)? [cross(y,z), y, z] :
is_undef(y)? [x, cross(z,x), z] :
is_undef(z)? [x, y, cross(x,y)] :
[x, y, z]
)
reverse? (
let(
ocheck = (
approx(map[0]*map[1],0) &&
approx(map[0]*map[2],0) &&
approx(map[1]*map[2],0)
)
)
assert(ocheck, "Inputs must be orthogonal when reverse==true")
affine2d_to_3d(map)
) : affine2d_to_3d(transpose(map));
@@ -306,15 +306,15 @@ function affine_frame_map(x,y,z, reverse=false) =
// Arguments:
// v = The normal vector of the plane to reflect across.
function affine3d_mirror(v) =
let(
v=unit(point3d(v)),
a=v.x, b=v.y, c=v.z
) [
[1-2*a*a, -2*a*b, -2*a*c, 0],
[ -2*b*a, 1-2*b*b, -2*b*c, 0],
[ -2*c*a, -2*c*b, 1-2*c*c, 0],
[ 0, 0, 0, 1]
];
let(
v=unit(point3d(v)),
a=v.x, b=v.y, c=v.z
) [
[1-2*a*a, -2*a*b, -2*a*c, 0],
[ -2*b*a, 1-2*b*b, -2*b*c, 0],
[ -2*c*a, -2*c*b, 1-2*c*c, 0],
[ 0, 0, 0, 1]
];
// Function: affine3d_skew()
@@ -330,10 +330,10 @@ function affine3d_mirror(v) =
// szx = Skew factor multiplier for skewing along the Z axis as you get farther from the X axis. Default: 0
// szy = Skew factor multiplier for skewing along the Z axis as you get farther from the Y axis. Default: 0
function affine3d_skew(sxy=0, sxz=0, syx=0, syz=0, szx=0, szy=0) = [
[ 1, sxy, sxz, 0],
[syx, 1, syz, 0],
[szx, szy, 1, 0],
[ 0, 0, 0, 1]
[ 1, sxy, sxz, 0],
[syx, 1, syz, 0],
[szx, szy, 1, 0],
[ 0, 0, 0, 1]
];
@@ -346,10 +346,10 @@ function affine3d_skew(sxy=0, sxz=0, syx=0, syz=0, szx=0, szy=0) = [
// xa = Skew angle, in degrees, in the direction of the X axis.
// ya = Skew angle, in degrees, in the direction of the Y axis.
function affine3d_skew_xy(xa, ya) = [
[1, 0, tan(xa), 0],
[0, 1, tan(ya), 0],
[0, 0, 1, 0],
[0, 0, 0, 1]
[1, 0, tan(xa), 0],
[0, 1, tan(ya), 0],
[0, 0, 1, 0],
[0, 0, 0, 1]
];
@@ -362,10 +362,10 @@ function affine3d_skew_xy(xa, ya) = [
// xa = Skew angle, in degrees, in the direction of the X axis.
// za = Skew angle, in degrees, in the direction of the Z axis.
function affine3d_skew_xz(xa, za) = [
[1, tan(xa), 0, 0],
[0, 1, 0, 0],
[0, tan(za), 1, 0],
[0, 0, 0, 1]
[1, tan(xa), 0, 0],
[0, 1, 0, 0],
[0, tan(za), 1, 0],
[0, 0, 0, 1]
];
@@ -378,10 +378,10 @@ function affine3d_skew_xz(xa, za) = [
// ya = Skew angle, in degrees, in the direction of the Y axis.
// za = Skew angle, in degrees, in the direction of the Z axis.
function affine3d_skew_yz(ya, za) = [
[ 1, 0, 0, 0],
[tan(ya), 1, 0, 0],
[tan(za), 0, 1, 0],
[ 0, 0, 0, 1]
[ 1, 0, 0, 0],
[tan(ya), 1, 0, 0],
[tan(za), 0, 1, 0],
[ 0, 0, 0, 1]
];
@@ -393,8 +393,8 @@ function affine3d_skew_yz(ya, za) = [
// Arguments:
// affines = A list of 4x4 affine3d matrices.
function affine3d_chain(affines, _m=undef, _i=0) =
(_i>=len(affines))? (is_undef(_m)? ident(4) : _m) :
affine3d_chain(affines, _m=(is_undef(_m)? affines[_i] : affines[_i] * _m), _i=_i+1);
(_i>=len(affines))? (is_undef(_m)? ident(4) : _m) :
affine3d_chain(affines, _m=(is_undef(_m)? affines[_i] : affines[_i] * _m), _i=_i+1);
// Function: apply()
@@ -464,4 +464,4 @@ function is_2d_transform(t) = // z-parameters are zero, except we allow t[2][
// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap