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doc tweak for affine
change path_spread to use affine3d_frame_map and fix bug when using n= option
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@@ -266,10 +266,10 @@ function affine3d_rot_from_to(from, to) =
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// Function: affine3d_frame_map()
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// Usage:
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// map = affine3d_frame_map(v1, v2, v3);
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// map = affine3d_frame_map(v1, v2, v3, <reverse>);
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// map = affine3d_frame_map(x=VECTOR1, y=VECTOR2, <reverse>);
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// map = affine3d_frame_map(x=VECTOR1, z=VECTOR2, <reverse>);
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// map = affine3d_frame_map(y=VECTOR1, y=VECTOR2, <reverse>);
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// map = affine3d_frame_map(y=VECTOR1, z=VECTOR2, <reverse>);
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// Description:
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// Returns a transformation that maps one coordinate frame to another. You must specify two or
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// three of `x`, `y`, and `z`. The specified axes are mapped to the vectors you supplied. If you
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