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Fixed textured_revolution() example.
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@@ -2802,7 +2802,7 @@ function _find_vnf_tile_bottom_edge_path(vnf, val) =
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// See Also: textured_revolution(), textured_cylinder(), textured_linear_sweep(), heightfield(), cylindrical_heightfield(), texture()
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// See Also: textured_revolution(), textured_cylinder(), textured_linear_sweep(), heightfield(), cylindrical_heightfield(), texture()
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// Example:
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// Example:
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// path = right(50, p=circle(d=40));
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// path = right(50, p=circle(d=40));
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// textured_revolution(path, "vnf_bricks", tex_size=[10,10], tscale=0.5, wrap=true, caps=false, style="concave");
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// textured_revolution(path, "vnf_bricks", tex_size=[10,10], tscale=0.5, style="concave");
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// Example:
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// Example:
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// tex = [
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// tex = [
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// [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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// [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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