mirror of
https://github.com/revarbat/BOSL2.git
synced 2025-08-19 17:01:36 +02:00
Update skin.scad
This commit is contained in:
17
skin.scad
17
skin.scad
@@ -5271,11 +5271,24 @@ function _resample_point_array(data, size, col_wrap=false, row_wrap=false) =
|
||||
// .
|
||||
// Each of these scripts places a named array in an .scad file with names specified at run time. Use include<> to add the array to your model.
|
||||
// .
|
||||
// Both **img2scad.py** and **img2scad.html** provide similar capabilities, but the html script has a few additional capabilities
|
||||
// as well as providing a graphical user interface.
|
||||
// .
|
||||
// On the right is a {{textured_tile()}} with the texture array created by **img2scad.html** from the .png file on the left:
|
||||
// .
|
||||
// 
|
||||
// .
|
||||
// The image luminance is directly translated into texture depth in the example above. Better results can be obtained by passing
|
||||
// the original image through an AI image processor to produce a depth map from the image before creating the texture array.
|
||||
// .
|
||||
// 
|
||||
// .
|
||||
// AI image processing tool and workflows are changing quite rapidly. See the [discussion](https://github.com/BelfrySCAD/BOSL2/discussions/1731) on depth map workflows for current best practices.
|
||||
// .
|
||||
// Geotiff data from
|
||||
// A globe created using the geotiff2scad.py script to generate the texture array:
|
||||
// .
|
||||
// 
|
||||
// .
|
||||
|
||||
|
||||
|
||||
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
|
||||
|
Reference in New Issue
Block a user