Update skin.scad

This commit is contained in:
Richard Milewski
2025-06-22 15:02:00 -07:00
parent cc6f1dcff5
commit 68d17ed373

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@@ -5271,11 +5271,24 @@ function _resample_point_array(data, size, col_wrap=false, row_wrap=false) =
// .
// Each of these scripts places a named array in an .scad file with names specified at run time. Use include<> to add the array to your model.
// .
// Both **img2scad.py** and **img2scad.html** provide similar capabilities, but the html script has a few additional capabilities
// as well as providing a graphical user interface.
// .
// On the right is a {{textured_tile()}} with the texture array created by **img2scad.html** from the .png file on the left:
// .
// ![Textured Tile](images/skin/WilburTex01.png)
// .
// The image luminance is directly translated into texture depth in the example above. Better results can be obtained by passing
// the original image through an AI image processor to produce a depth map from the image before creating the texture array.
// .
// ![Texture Tile](images/skin/WilburTex02.png)
// .
// AI image processing tool and workflows are changing quite rapidly. See the [discussion](https://github.com/BelfrySCAD/BOSL2/discussions/1731) on depth map workflows for current best practices.
// .
// Geotiff data from
// A globe created using the geotiff2scad.py script to generate the texture array:
// .
// ![Geotiff Example](images/skin/globe_animation.gif)
// .
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap