Improved quality of in 3D.

This commit is contained in:
Revar Desmera 2020-04-14 19:16:24 -07:00
parent 22e512b287
commit 7ebb83a81d
3 changed files with 73 additions and 15 deletions

View File

@ -132,6 +132,24 @@ function Q_Mul(a, b) = [
];
// Function: Q_Cumulative()
// Usage:
// Q_Cumulative(v);
// Description:
// Given a list of Quaternions, cumulatively multiplies them, returning a list
// of each cumulative Quaternion product. It starts with the first quaternion
// given in the list, and applies successive quaternion rotations in list order.
function Q_Cumulative(v, _i=0, _acc=[]) =
_i==len(v) ? _acc :
Q_Cumulative(
v, _i+1,
concat(
_acc,
[_i==0 ? v[_i] : Q_Mul(v[_i], select(_acc,-1))]
)
);
// Function: Q_Dot()
// Usage:
// Q_Dot(a, b)

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@ -52,6 +52,7 @@
// trim1 = Trim the the starting line segment by this much, to keep it from interfering with a custom endcap.
// trim2 = Trim the the ending line segment by this much, to keep it from interfering with a custom endcap.
// convexity = Max number of times a line could intersect a wall of an endcap.
// hull = If true, use `hull()` to make higher quality joints between segments, at the cost of being much slower. Default: true
// Example(2D): Drawing a Path
// path = [[0,100], [100,100], [200,0], [100,-100], [100,0]];
// stroke(path, width=20);
@ -92,7 +93,7 @@ module stroke(
endcap_length, endcap_length1, endcap_length2,
endcap_extent, endcap_extent1, endcap_extent2,
endcap_angle, endcap_angle1, endcap_angle2,
convexity=10
convexity=10, hull=true
) {
function _endcap_shape(cap,linewidth,w,l,l2) = (
let(sq2=sqrt(2), l3=l-l2)
@ -147,8 +148,6 @@ module stroke(
endcap_shape1 = _endcap_shape(endcap1, select(width,0), endcap_width1, endcap_length1, endcap_extent1);
endcap_shape2 = _endcap_shape(endcap2, select(width,-1), endcap_width2, endcap_length2, endcap_extent2);
segments = pair(path);
trim1 = select(width,0) * first_defined([
trim1, trim,
(endcap1=="arrow")? endcap_length1-0.01 :
@ -191,6 +190,7 @@ module stroke(
// Joints
for (i = [1:1:len(path2)-2]) {
$fn = quantup(segs(widths[i]/2),4);
if (hull) {
hull() {
translate(path2[i]) {
rot(from=BACK, to=path2[i]-path2[i-1])
@ -199,6 +199,14 @@ module stroke(
circle(d=widths[i]);
}
}
} else {
translate(path2[i]) {
rot(from=BACK, to=path2[i]-path2[i-1])
circle(d=widths[i]);
rot(from=BACK, to=path2[i+1]-path2[i])
circle(d=widths[i]);
}
}
}
// Endcap1
@ -216,30 +224,61 @@ module stroke(
}
}
} else {
quatsums = Q_Cumulative([
for (i = idx(path2,end=-2)) let(
vec1 = i==0? UP : unit(path2[i]-path2[i-1]),
vec2 = unit(path2[i+1]-path2[i]),
axis = vector_axis(vec1,vec2),
ang = vector_angle(vec1,vec2)
) Quat(axis,ang)
]);
rotmats = [for (q=quatsums) Q_Matrix4(q)];
sides = [
for (i = idx(path2,end=-2))
quantup(segs(max(widths[i],widths[i+1])/2),4)
];
// Straight segments
for (i = idx(path2,end=-2)) {
seg = select(path2,i,i+1);
delt = seg[1] - seg[0];
translate(seg[0]) {
rot(from=UP,to=delt) {
cylinder(r1=widths[i]/2, r2=widths[i+1]/2, h=norm(delt), center=false);
dist = norm(path2[i+1] - path2[i]);
w1 = widths[i]/2;
w2 = widths[i+1]/2;
$fn = sides[i];
translate(path2[i]) {
multmatrix(rotmats[i]) {
cylinder(r1=w1, r2=w2, h=dist, center=false);
}
}
}
// Joints
for (i = [1:1:len(path2)-2]) {
$fn = quantup(segs(widths[i]/2),4);
$fn = sides[i];
translate(path2[i]) {
rot(from=UP, to=path2[i]-path2[i-1]) {
if (hull) {
hull(){
multmatrix(rotmats[i]) {
sphere(d=widths[i]);
}
multmatrix(rotmats[i-1]) {
sphere(d=widths[i]);
}
}
} else {
multmatrix(rotmats[i]) {
sphere(d=widths[i]);
}
multmatrix(rotmats[i-1]) {
sphere(d=widths[i]);
}
}
}
}
// Endcap1
translate(path[0]) {
rot(from=UP, to=start_vec) {
multmatrix(rotmats[0]) {
$fn = sides[0];
if (is_undef(endcap_angle1)) {
rotate_extrude(convexity=convexity) {
right_half(planar=true) {
@ -258,7 +297,8 @@ module stroke(
// Endcap2
translate(select(path,-1)) {
rot(from=UP, to=end_vec) {
multmatrix(select(rotmats,-1)) {
$fn = select(sides,-1);
if (is_undef(endcap_angle2)) {
rotate_extrude(convexity=convexity) {
right_half(planar=true) {

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@ -8,7 +8,7 @@
//////////////////////////////////////////////////////////////////////
BOSL_VERSION = [2,0,268];
BOSL_VERSION = [2,0,269];
// Section: BOSL Library Version Functions