From 7ec33d69d5f18924ca6cfc3f7b2520dfb68c64ee Mon Sep 17 00:00:00 2001 From: Adrian Mariano Date: Wed, 20 Aug 2025 19:28:15 -0400 Subject: [PATCH] remove triangulation from top/bottom of rounded_prism because it was a big performance hit --- rounding.scad | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/rounding.scad b/rounding.scad index f83a02f3..734e2999 100644 --- a/rounding.scad +++ b/rounding.scad @@ -2572,8 +2572,9 @@ function rounded_prism(bottom, top, joint_bot=0, joint_top=0, joint_sides=0, k_b vnf = vnf_join([ each column(top_samples,0), each column(bot_samples,0), for(pts=edge_points) vnf_vertex_array(pts), - debug ? vnf_from_polygons(faces,fast=true) - : vnf_triangulate(vnf_from_polygons(faces)) + vnf_from_polygons(faces,fast=true) + // debug ? vnf_from_polygons(faces,fast=true) + // : vnf_triangulate(vnf_from_polygons(faces)) ]), topnormal = unit(cross(top[0]-top[1],top[2]-top[1])),