Fixed some docs formatting in constants.scad

This commit is contained in:
Revar Desmera 2019-03-27 04:33:26 -07:00
parent b9470f1243
commit 8161172dbd

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@ -182,8 +182,8 @@ ALIGN_NEG = -1;
// idx = axis + 3*neg + 6*ang/90; // idx = axis + 3*neg + 6*ang/90;
// rotate(orientations[idx]) { // rotate(orientations[idx]) {
// up(10) { // up(10) {
// back(4) color("black") text3d(text=str(ang), size=4); // fwd(4) color("black") text3d(text=str(ang), size=4);
// fwd(4) color(axiscolors[axis]) text3d(text=str(["X","Y","Z"][axis], ["+","NEG"][neg]), size=4); // back(4) color(axiscolors[axis]) text3d(text=str(["X","Y","Z"][axis], ["+","NEG"][neg]), size=4);
// } // }
// } // }
// } // }
@ -195,6 +195,7 @@ ALIGN_NEG = -1;
// rotation angles for rotating a vertical shape into the given orientations. // rotation angles for rotating a vertical shape into the given orientations.
// Figure(Spin): Standard Orientations // Figure(Spin): Standard Orientations
// orient_cube(0); // orient_cube(0);
ORIENT_X = [ 90, 0, 90]; // Orient along the X axis. ORIENT_X = [ 90, 0, 90]; // Orient along the X axis.
ORIENT_Y = [ 90, 0, 180]; // Orient along the Y axis. ORIENT_Y = [ 90, 0, 180]; // Orient along the Y axis.
ORIENT_Z = [ 0, 0, 0]; // Orient along the Z axis. ORIENT_Z = [ 0, 0, 0]; // Orient along the Z axis.
@ -202,11 +203,13 @@ ORIENT_XNEG = [ 90, 0, -90]; // Orient reversed along the X axis.
ORIENT_YNEG = [ 90, 0, 0]; // Orient reversed along the Y axis. ORIENT_YNEG = [ 90, 0, 0]; // Orient reversed along the Y axis.
ORIENT_ZNEG = [ 0, 180, 0]; // Orient reversed along the Z axis. ORIENT_ZNEG = [ 0, 180, 0]; // Orient reversed along the Z axis.
// Section: Orientations Rotated 90º // Section: Orientations Rotated 90º
// Orientations for `cyl()`, `prismoid()`, etc. They take the form of standard [X,Y,Z] // Orientations for `cyl()`, `prismoid()`, etc. They take the form of standard [X,Y,Z]
// rotation angles for rotating a vertical shape into the given orientations. // rotation angles for rotating a vertical shape into the given orientations.
// Figure(Spin): Orientations Rotated 90º // Figure(Spin): Orientations Rotated 90º
// orient_cube(90); // orient_cube(90);
ORIENT_X_90 = [ 90, -90, 90]; // Orient along the X axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_X_90 = [ 90, -90, 90]; // Orient along the X axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Y_90 = [ 90, -90, 180]; // Orient along the Y axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_Y_90 = [ 90, -90, 180]; // Orient along the Y axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Z_90 = [ 0, 0, 90]; // Orient along the Z axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_Z_90 = [ 0, 0, 90]; // Orient along the Z axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
@ -214,11 +217,13 @@ ORIENT_XNEG_90 = [ 0, -90, 0]; // Orient reversed along the X axis, then ro
ORIENT_YNEG_90 = [ 90, -90, 0]; // Orient reversed along the Y axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_YNEG_90 = [ 90, -90, 0]; // Orient reversed along the Y axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_ZNEG_90 = [ 0, 180, -90]; // Orient reversed along the Z axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_ZNEG_90 = [ 0, 180, -90]; // Orient reversed along the Z axis, then rotate 90 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
// Section: Orientations Rotated 180º // Section: Orientations Rotated 180º
// Orientations for `cyl()`, `prismoid()`, etc. They take the form of standard [X,Y,Z] // Orientations for `cyl()`, `prismoid()`, etc. They take the form of standard [X,Y,Z]
// rotation angles for rotating a vertical shape into the given orientations. // rotation angles for rotating a vertical shape into the given orientations.
// Figure(Spin): Orientations Rotated 180º // Figure(Spin): Orientations Rotated 180º
// orient_cube(180); // orient_cube(180);
ORIENT_X_180 = [-90, 0, -90]; // Orient along the X axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_X_180 = [-90, 0, -90]; // Orient along the X axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Y_180 = [-90, 0, 0]; // Orient along the Y axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_Y_180 = [-90, 0, 0]; // Orient along the Y axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Z_180 = [ 0, 0, 180]; // Orient along the Z axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_Z_180 = [ 0, 0, 180]; // Orient along the Z axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
@ -226,11 +231,13 @@ ORIENT_XNEG_180 = [-90, 0, 90]; // Orient reversed along the X axis, then ro
ORIENT_YNEG_180 = [-90, 0, 180]; // Orient reversed along the Y axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_YNEG_180 = [-90, 0, 180]; // Orient reversed along the Y axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_ZNEG_180 = [ 0, 180, 180]; // Orient reversed along the Z axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_ZNEG_180 = [ 0, 180, 180]; // Orient reversed along the Z axis, then rotate 180 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
// Section: Orientations Rotated 270º // Section: Orientations Rotated 270º
// Orientations for `cyl()`, `prismoid()`, etc. They take the form of standard [X,Y,Z] // Orientations for `cyl()`, `prismoid()`, etc. They take the form of standard [X,Y,Z]
// rotation angles for rotating a vertical shape into the given orientations. // rotation angles for rotating a vertical shape into the given orientations.
// Figure(Spin): Orientations Rotated 270º // Figure(Spin): Orientations Rotated 270º
// orient_cube(270); // orient_cube(270);
ORIENT_X_270 = [ 90, 90, 90]; // Orient along the X axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_X_270 = [ 90, 90, 90]; // Orient along the X axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Y_270 = [ 90, 90, 180]; // Orient along the Y axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_Y_270 = [ 90, 90, 180]; // Orient along the Y axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.
ORIENT_Z_270 = [ 0, 0, -90]; // Orient along the Z axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation. ORIENT_Z_270 = [ 0, 0, -90]; // Orient along the Z axis, then rotate 270 degrees counter-clockwise on that axis, as seen when facing the origin from that axis orientation.