From 877242bb7251838b11820c1833812d6e776bc28b Mon Sep 17 00:00:00 2001 From: Revar Desmera Date: Wed, 30 Apr 2025 01:19:40 -0700 Subject: [PATCH] Removed redundant erromeous comma. --- skin.scad | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/skin.scad b/skin.scad index 8e19555e..85719800 100644 --- a/skin.scad +++ b/skin.scad @@ -971,7 +971,7 @@ function linear_sweep( // tex_reps=[6,2],caps=true); // Example(NoAxes): If we manually connect the top and bottom then they also receive texture. // rotate_sweep([[0,-10],[20,-10],[20,10],[0,10]], texture="dots", -// tex_reps=[6,6],,tex_depth=1.5); +// tex_reps=[6,6],tex_depth=1.5); // Example(NoAxes,VPR=[95.60,0.00,69.80],VPD=74.40,VPT=[5.81,5.74,1.97]): You can connect just the top or bottom alone instead of both to get texture on one and a flat cap on the other. Here you can see that the sloped top has texture but the bottom does not. Also note that the texture doesn't fit neatly on the side and top like it did in the previous two examples, but makes a somewhat ugly transition across the corner. You have to size your object carefully so that the tops and sides each fit an integer number of texture tiles to avoid this type of transition. // rotate_sweep([[15,-10],[15,10],[0,15]], texture="dots", tex_reps=[6,6], // angle=90,caps=true,tex_depth=1.5);