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rounding tweak to debug docs
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@@ -4361,16 +4361,16 @@ function _prism_fillet_prism(name, basepoly, bot, top, d, k, N, overlap, uniform
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// tag("keep") zrot_copies(n=4)
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// prism_connector(circ,parent(),[-1,.2],parent(),[1,.4],shift1=12,shift2=-12,fillet=2);
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// Example(3D): You can also make a connection between the "inside" part of a tube and the outside of a tube
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// diff()
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// tube(or=10,wall=2,h=10,rounding=1,$fn=40)
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// let(outside=parent())
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// attach_part("inside")
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// tag("remove")
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// for(where = [LEFT,RIGHT,FRONT,BACK])
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// prism_connector(circle(3,$fn=100),
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// outside, where,
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// parent(), where,
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// fillet=1);
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// diff()
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// tube(or=10,wall=2,h=10,rounding=1,$fn=40)
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// let(outside=parent())
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// attach_part("inside")
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// tag("remove")
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// for(where = [LEFT,RIGHT,FRONT,BACK])
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// prism_connector(circle(3,$fn=100),
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// outside, where,
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// parent(), where,
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// fillet=1);
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// Example(3D,Med,NoAxes,VPT=[1.42957,2.47871,-3.63111],VPR=[40.3,0,29.2],VPD=263.435): Here we use the {{zrot_copies()}} distributor to create copies of objects and create a connector to a non-symmetrically placed object. All all the connectors are different because we change the anchor point that goes with the second description.
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// circ = circle(r=3, $fn=64);
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// right(4)up(25)xrot(15) cyl(r=20,h=30,circum=true,$fn=64) let(cyl=parent())
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