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Changed all BOSL references to BOSL2.
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@@ -3,8 +3,8 @@
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// Bezier functions and modules.
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// To use, add the following lines to the beginning of your file:
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// ```
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// include <BOSL/constants.scad>
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// use <BOSL/beziers.scad>
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// include <BOSL2/constants.scad>
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// use <BOSL2/beziers.scad>
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// ```
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//////////////////////////////////////////////////////////////////////
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@@ -830,7 +830,7 @@ function bezier_triangle(tri, splinesteps=16, vertices=[], faces=[]) =
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// Arguments:
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// size = 2D XY size of the patch.
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// N = Degree of the patch to generate. Since this is flat, a degree of 1 should usually be sufficient.
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// orient = The orientation to rotate the edge patch into. Use the `ORIENT` constants in `BOSL/constants.scad`.
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// orient = The orientation to rotate the edge patch into. Use the `ORIENT` constants in `constants.scad`.
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// trans = Amount to translate patch, after rotating to `orient`.
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// Example(3D):
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// patch = bezier_patch_flat(size=[100,100], N=3);
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