From a65a01c370a357109dc15142ca1f1120de5eb357 Mon Sep 17 00:00:00 2001 From: Richard Milewski Date: Mon, 23 Jun 2025 15:40:43 -0700 Subject: [PATCH] Update skin.scad --- skin.scad | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/skin.scad b/skin.scad index d1aec42e..19ecbe64 100644 --- a/skin.scad +++ b/skin.scad @@ -3704,7 +3704,7 @@ function associate_vertices(polygons, split, curpoly=0) = // The html link will open in your browser. // . // - [**img2scad.html**](https://htmlpreview.github.io/?https://github.com/BelfrySCAD/BOSL2/blob/master/scripts/img2scad.html) -// contains a javascript creates a texture array from any image your browser can render. +// can create a texture array from any image your browser can render. // . // - [**img2scad.py**](https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py) // is a python script that creates a texture array from most common raster image formats, including gif, png, jpeg. @@ -3714,7 +3714,7 @@ function associate_vertices(polygons, split, curpoly=0) = // . // Each of these scripts places a named array in an .scad file with names specified at run time. Use include<> to add the array to your model. // . -// Both **img2scad.py** and **img2scad.html** create texture arrays from graphics, but the html script has a few additional capabilities +// Both **img2scad.py** and **img2scad.html** create texture arrays from graphics, but the html page has a few additional capabilities // and it provides a graphical user interface. // . // On the right is a {{textured_tile()}} with the texture array created by **img2scad.html** from the .png file on the left: