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Update skin.scad
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@@ -3704,7 +3704,7 @@ function associate_vertices(polygons, split, curpoly=0) =
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// The html link will open in your browser.
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// The html link will open in your browser.
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// .
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// .
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// - [**img2scad.html**](https://htmlpreview.github.io/?https://github.com/BelfrySCAD/BOSL2/blob/master/scripts/img2scad.html)
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// - [**img2scad.html**](https://htmlpreview.github.io/?https://github.com/BelfrySCAD/BOSL2/blob/master/scripts/img2scad.html)
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// contains a javascript creates a texture array from any image your browser can render.
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// can create a texture array from any image your browser can render.
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// .
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// .
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// - [**img2scad.py**](https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py)
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// - [**img2scad.py**](https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py)
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// is a python script that creates a texture array from most common raster image formats, including gif, png, jpeg.
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// is a python script that creates a texture array from most common raster image formats, including gif, png, jpeg.
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@@ -3714,7 +3714,7 @@ function associate_vertices(polygons, split, curpoly=0) =
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// .
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// .
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// Each of these scripts places a named array in an .scad file with names specified at run time. Use include<> to add the array to your model.
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// Each of these scripts places a named array in an .scad file with names specified at run time. Use include<> to add the array to your model.
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// .
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// .
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// Both **img2scad.py** and **img2scad.html** create texture arrays from graphics, but the html script has a few additional capabilities
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// Both **img2scad.py** and **img2scad.html** create texture arrays from graphics, but the html page has a few additional capabilities
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// and it provides a graphical user interface.
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// and it provides a graphical user interface.
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// .
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// .
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// On the right is a {{textured_tile()}} with the texture array created by **img2scad.html** from the .png file on the left:
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// On the right is a {{textured_tile()}} with the texture array created by **img2scad.html** from the .png file on the left:
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