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Fix "linear_sweep(..., texture=..., scale= ...)".
Scaling was done upside down.
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@@ -3489,7 +3489,7 @@ function _textured_linear_sweep(
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if (i != counts.y || ti == 0)
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if (i != counts.y || ti == 0)
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let(
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let(
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v = (i + (ti/texcnt.y)) / counts.y,
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v = (i + (ti/texcnt.y)) / counts.y,
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sc = lerp([1,1,1], scale, v),
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sc = lerp(scale, [1,1,1], v),
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mat = down((v-0.5)*h) *
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mat = down((v-0.5)*h) *
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scale(sc) *
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scale(sc) *
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zrot(twist*v)
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zrot(twist*v)
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