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bezier surface reorg, removed triangular bezier patches
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@@ -1918,8 +1918,8 @@ function rounded_prism(bottom, top, joint_bot=0, joint_top=0, joint_sides=0, k_b
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let(
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// Entries in the next two lists have the form [edges, vnf] where
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// edges is a list [leftedge, rightedge, topedge, botedge]
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top_samples = [for(patch=top_patch) bezier_patch_degenerate(patch,splinesteps,reverse=false,return_edges=true) ],
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bot_samples = [for(patch=bot_patch) bezier_patch_degenerate(patch,splinesteps,reverse=true,return_edges=true) ],
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top_samples = [for(patch=top_patch) bezier_vnf_degenerate_patch(patch,splinesteps,reverse=false,return_edges=true) ],
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bot_samples = [for(patch=bot_patch) bezier_vnf_degenerate_patch(patch,splinesteps,reverse=true,return_edges=true) ],
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leftidx=0,
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rightidx=1,
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topidx=2,
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