mirror of
https://github.com/revarbat/BOSL2.git
synced 2025-08-17 23:31:25 +02:00
fixes for docsgen errors
This commit is contained in:
@@ -739,7 +739,7 @@ function _isosurface_cubes(voxsize, bbox, fieldarray, fieldfunc, isovalmin, isov
|
||||
for(x=[v.x:voxsize:b1.x]) [
|
||||
for(y=[v.y:voxsize:b1.y]) [
|
||||
for(z=[v.z:voxsize:b1.z])
|
||||
fieldfunc(x,y,z)
|
||||
fieldfunc([x,y,z])
|
||||
]
|
||||
]
|
||||
],
|
||||
@@ -1441,10 +1441,9 @@ function mb_octahedron(r, cutoff=INF, influence=1, negative=false, d) =
|
||||
// number of voxels below 10,000 for preview, and adjust the voxel size smaller for final
|
||||
// rendering. A bounding box that is larger than your isosurface wastes time computing function
|
||||
// values that are not needed. If the metaballs fit completely within the bounding box, you can
|
||||
// call {{vnf__bounds()}} on the VNF structure returned from the `metaballs()` function to get an
|
||||
// idea of a the optimal bounding box to use. You may be able to decrease run time, or keep the
|
||||
// same run time but increase the resolution. You can also set the parameter `show_stats=true` to
|
||||
// get the bounds of the voxels containing the generated surfaces.
|
||||
// set the parameter `show_stats=true` to get the bounds of the voxels containing the generated
|
||||
// surfacesto get an idea of a the optimal bounding box to use. You may be able to decrease run
|
||||
// time, or keep the same run time but increase the resolution. .
|
||||
// .
|
||||
// The point list in the returned VNF structure contains many duplicated points. This is not a
|
||||
// problem for rendering the shape, but if you want to eliminate these, you can pass
|
||||
|
Reference in New Issue
Block a user