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Fixed docs links.
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30
beziers.scad
30
beziers.scad
@@ -414,9 +414,9 @@ module bezier_polygon(bezier, splinesteps=16, N=3) {
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// scale = Relative size of top of extrusion to the bottom. default=1.0
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// slices = Number of vertical slices to use for twisted extrusion. default=20
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// center = If true, the extruded solid is centered vertically at z=0.
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `UP`
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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// Example:
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// bez = [
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// [-10, 0], [-15, -5],
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@@ -449,9 +449,9 @@ module linear_extrude_bezier(bezier, height=100, splinesteps=16, N=3, center=und
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// N = number of points in each bezier segment. default=3 (cubic)
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// convexity = max number of walls a line could pass through, for preview. default=10
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// angle = Degrees of sweep to make. Default: 360
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `UP`
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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// Example(FlatSpin):
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// path = [
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// [ 0, 10], [ 50, 0], [ 50, 40],
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@@ -486,9 +486,9 @@ module revolve_bezier(bezier, splinesteps=16, N=3, convexity=10, angle=360, anch
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// N = number of points in each bezier segment. default=3 (cubic)
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// convexity = max number of walls a line could pass through, for preview. default=10
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// angle = Degrees of sweep to make. Default: 360
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `UP`
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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// Example(Spin):
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// path = [
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// [ 0, 10], [ 50, 0], [ 50, 40],
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@@ -522,9 +522,9 @@ module rotate_extrude_bezier(bezier, splinesteps=16, N=3, convexity=10, angle=36
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// N = number of points in each bezier segment. default=3 (cubic)
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// convexity = max number of walls a line could pass through, for preview. default=10
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// angle = Degrees of sweep to make. Default: 360
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `UP`
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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// Example(FlatSpin):
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// path = [ [0, 10], [33, 10], [66, 40], [100, 40] ];
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// revolve_bezier_solid_to_axis(path, splinesteps=32, $fn=72);
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@@ -545,9 +545,9 @@ module revolve_bezier_solid_to_axis(bezier, splinesteps=16, N=3, convexity=10, a
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// N = number of points in each bezier segment. default=3 (cubic)
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// convexity = max number of walls a line could pass through, for preview. default=10
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// angle = degrees of sweep to make. Default: 360
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `RIGHT`
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `RIGHT`
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// Example(FlatSpin):
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// path = [ [0, 10], [33, 10], [66, 40], [100, 40] ];
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// revolve_bezier_offset_shell(path, offset=1, splinesteps=32, $fn=72);
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