Fixed docs links.

This commit is contained in:
Revar Desmera
2019-05-26 12:47:50 -07:00
parent 2b2aa1496a
commit bb10d40dc7
17 changed files with 284 additions and 281 deletions

View File

@@ -414,9 +414,9 @@ module bezier_polygon(bezier, splinesteps=16, N=3) {
// scale = Relative size of top of extrusion to the bottom. default=1.0
// slices = Number of vertical slices to use for twisted extrusion. default=20
// center = If true, the extruded solid is centered vertically at z=0.
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `UP`
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
// Example:
// bez = [
// [-10, 0], [-15, -5],
@@ -449,9 +449,9 @@ module linear_extrude_bezier(bezier, height=100, splinesteps=16, N=3, center=und
// N = number of points in each bezier segment. default=3 (cubic)
// convexity = max number of walls a line could pass through, for preview. default=10
// angle = Degrees of sweep to make. Default: 360
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `UP`
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
// Example(FlatSpin):
// path = [
// [ 0, 10], [ 50, 0], [ 50, 40],
@@ -486,9 +486,9 @@ module revolve_bezier(bezier, splinesteps=16, N=3, convexity=10, angle=360, anch
// N = number of points in each bezier segment. default=3 (cubic)
// convexity = max number of walls a line could pass through, for preview. default=10
// angle = Degrees of sweep to make. Default: 360
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `UP`
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
// Example(Spin):
// path = [
// [ 0, 10], [ 50, 0], [ 50, 40],
@@ -522,9 +522,9 @@ module rotate_extrude_bezier(bezier, splinesteps=16, N=3, convexity=10, angle=36
// N = number of points in each bezier segment. default=3 (cubic)
// convexity = max number of walls a line could pass through, for preview. default=10
// angle = Degrees of sweep to make. Default: 360
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `UP`
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
// Example(FlatSpin):
// path = [ [0, 10], [33, 10], [66, 40], [100, 40] ];
// revolve_bezier_solid_to_axis(path, splinesteps=32, $fn=72);
@@ -545,9 +545,9 @@ module revolve_bezier_solid_to_axis(bezier, splinesteps=16, N=3, convexity=10, a
// N = number of points in each bezier segment. default=3 (cubic)
// convexity = max number of walls a line could pass through, for preview. default=10
// angle = degrees of sweep to make. Default: 360
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments#orient). Default: `RIGHT`
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `RIGHT`
// Example(FlatSpin):
// path = [ [0, 10], [33, 10], [66, 40], [100, 40] ];
// revolve_bezier_offset_shell(path, offset=1, splinesteps=32, $fn=72);