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Added initial Fractal Tree demo tutorial. Still need to gen images.
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tutorials/Fractal_Tree.md
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tutorials/Fractal_Tree.md
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# Fractal Tree Tutorial
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### Start with a Tree Trunk
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Firstoff, include the BOSL2 library, then add a tapered cylinder for the tree trunk.
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```openscad-example
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include <BOSL2/std.scad>
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cylinder(l=1500, d1=300, d2=210);
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```
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### Parameterize It
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It's easier to adjust a model if you split out the defining parameters.
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```openscad-example
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include <BOSL2/std.scad>
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l = 1500;
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sc = 0.7;
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cylinder(l=l, d1=l/5, d2=l/5*sc);
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```
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### Attaching Branches
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You can attach branches to the top of the trunk by using `attach()` as a child of the trunk cylinder.
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```openscad-example
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include <BOSL2/std.scad>
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l = 1500;
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sc = 0.7;
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cylinder(l=l, d1=l/5, d2=l/5*sc) {
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attach(TOP) yrot( 30) cylinder(l=l*sc, d1=l/5*sc, d2=l/5*sc*sc);
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attach(TOP) yrot(-30) cylinder(l=l*sc, d1=l/5*sc, d2=l/5*sc*sc);
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}
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```
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### Replicate Branches
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Instead of attaching each branch individually, you can attach multiple branch copies at once.
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```openscad-example
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include <BOSL2/std.scad>
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l = 1500;
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sc = 0.7;
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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zrot_copies(n=2) // Make multiple rotated copies
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yrot(30) cylinder(l=l*sc, d1=l/5*sc, d2=l/5*sc*sc);
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```
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### Make it a Module
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Lets make this into a module, for convenience.
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7)
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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zrot_copies(n=2)
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yrot(30) cylinder(l=l*sc, d1=l/5*sc, d2=l/5*sc*sc);
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tree();
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```
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### Use Recursion
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Since branches look much like the main trunk, we can make it recursive. Don't forget the termination clause, or else it'll try to recurse forever!
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7, depth=10)
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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if (depth>0) // Important!
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zrot_copies(n=2)
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yrot(30) tree(depth=depth-1, l=l*sc, sc=sc);
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tree();
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```
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### Make it Not Flat
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A flat planar tree isn't what we want, so lets bush it out a bit by rotating each level 90 degrees.
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7, depth=10)
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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if (depth>0)
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zrot(90) // Bush it out
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zrot_copies(n=2)
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yrot(30) tree(depth=depth-1, l=l*sc, sc=sc);
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tree();
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```
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### Adding Leaves
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Let's add leaves. They look much like squashed versions of the standard teardrop() module, so lets use that.
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7, depth=10)
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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if (depth>0)
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zrot(90)
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zrot_copies(n=2)
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yrot(30) tree(depth=depth-1, l=l*sc, sc=sc);
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else
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yscale(0.67)
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teardrop(d=l*3, l=1, anchor=BOT, spin=90);
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tree();
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```
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### Adding Color
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We can finish this off with some color. The `color()` module will force all it's children and
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their descendants to the new color, even if they were colored before. The `recolor()` module,
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however, will only color children and decendants that don't already have a color set by a more
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nested `recolor()`.
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7, depth=10)
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recolor("lightgray")
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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if (depth>0)
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zrot(90)
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zrot_copies(n=2)
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yrot(30)
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tree(depth=depth-1, l=l*sc, sc=sc);
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else
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recolor("springgreen")
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yscale(0.67)
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teardrop(d=l*3, l=1, anchor=BOT, spin=90);
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tree();
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```
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