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Added initial Fractal Tree demo tutorial. Still need to gen images.
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@ -1,48 +1,17 @@
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include <BOSL2/std.scad>
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include <BOSL2/paths.scad>
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include <BOSL2/beziers.scad>
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module leaf(s) {
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path = [
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[0,0], [1.5,-1],
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[2,1], [0,3], [-2,1],
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[-1.5,-1], [0,0]
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];
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xrot(90)
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linear_sweep_bezier(
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scale_points(path, [s,s]/2),
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height=0.02
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);
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}
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module branches(minsize, s1, s2){
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if(s2>minsize) {
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module tree(l=1500, sc=0.7, depth=10)
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recolor("lightgray")
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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zrot(gaussian_rands(90,20)[0])
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zrot_copies(n=floor(log_rands(2,5,4)[0]))
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zrot(gaussian_rands(0,5)[0])
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yrot(gaussian_rands(30,10)[0]) {
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sc = gaussian_rands(0.7,0.05)[0];
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cylinder(d1=s2, d2=s2*sc, l=s1)
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branches(minsize, s1*sc, s2*sc);
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}
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} else {
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if (depth>0)
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zrot(90)
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zrot_copies(n=2)
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yrot(30) tree(depth=depth-1, l=l*sc, sc=sc);
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else
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recolor("springgreen")
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attach(TOP) zrot(90)
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leaf(gaussian_rands(100,5)[0]);
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}
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}
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module tree(h, d, minsize) {
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sc = gaussian_rands(0.7,0.05)[0];
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recolor("lightgray") {
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cylinder(d1=d, d2=d*sc, l=h) {
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branches(minsize, h, d*sc);
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}
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}
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}
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tree(d=300, h=1500, minsize=10);
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yscale(0.67)
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teardrop(d=l*3, l=1, anchor=BOT, spin=90);
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tree();
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// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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48
examples/randomized_fractal_tree.scad
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48
examples/randomized_fractal_tree.scad
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include <BOSL2/std.scad>
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include <BOSL2/paths.scad>
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include <BOSL2/beziers.scad>
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module leaf(s) {
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path = [
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[0,0], [1.5,-1],
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[2,1], [0,3], [-2,1],
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[-1.5,-1], [0,0]
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];
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xrot(90)
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linear_sweep_bezier(
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scale_points(path, [s,s]/2),
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height=0.02
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);
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}
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module branches(minsize, s1, s2){
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if(s2>minsize) {
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attach(TOP)
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zrot(gaussian_rands(90,20)[0])
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zrot_copies(n=floor(log_rands(2,5,4)[0]))
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zrot(gaussian_rands(0,5)[0])
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yrot(gaussian_rands(30,10)[0]) {
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sc = gaussian_rands(0.7,0.05)[0];
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cylinder(d1=s2, d2=s2*sc, l=s1)
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branches(minsize, s1*sc, s2*sc);
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}
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} else {
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recolor("springgreen")
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attach(TOP) zrot(90)
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leaf(gaussian_rands(100,5)[0]);
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}
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}
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module tree(h, d, minsize) {
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sc = gaussian_rands(0.7,0.05)[0];
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recolor("lightgray") {
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cylinder(d1=d, d2=d*sc, l=h) {
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branches(minsize, h, d*sc);
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}
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}
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}
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tree(d=300, h=1500, minsize=10);
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// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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139
tutorials/Fractal_Tree.md
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139
tutorials/Fractal_Tree.md
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# Fractal Tree Tutorial
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### Start with a Tree Trunk
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Firstoff, include the BOSL2 library, then add a tapered cylinder for the tree trunk.
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```openscad-example
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include <BOSL2/std.scad>
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cylinder(l=1500, d1=300, d2=210);
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```
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### Parameterize It
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It's easier to adjust a model if you split out the defining parameters.
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```openscad-example
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include <BOSL2/std.scad>
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l = 1500;
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sc = 0.7;
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cylinder(l=l, d1=l/5, d2=l/5*sc);
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```
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### Attaching Branches
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You can attach branches to the top of the trunk by using `attach()` as a child of the trunk cylinder.
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```openscad-example
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include <BOSL2/std.scad>
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l = 1500;
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sc = 0.7;
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cylinder(l=l, d1=l/5, d2=l/5*sc) {
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attach(TOP) yrot( 30) cylinder(l=l*sc, d1=l/5*sc, d2=l/5*sc*sc);
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attach(TOP) yrot(-30) cylinder(l=l*sc, d1=l/5*sc, d2=l/5*sc*sc);
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}
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```
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### Replicate Branches
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Instead of attaching each branch individually, you can attach multiple branch copies at once.
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```openscad-example
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include <BOSL2/std.scad>
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l = 1500;
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sc = 0.7;
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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zrot_copies(n=2) // Make multiple rotated copies
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yrot(30) cylinder(l=l*sc, d1=l/5*sc, d2=l/5*sc*sc);
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```
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### Make it a Module
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Lets make this into a module, for convenience.
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7)
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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zrot_copies(n=2)
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yrot(30) cylinder(l=l*sc, d1=l/5*sc, d2=l/5*sc*sc);
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tree();
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```
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### Use Recursion
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Since branches look much like the main trunk, we can make it recursive. Don't forget the termination clause, or else it'll try to recurse forever!
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7, depth=10)
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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if (depth>0) // Important!
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zrot_copies(n=2)
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yrot(30) tree(depth=depth-1, l=l*sc, sc=sc);
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tree();
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```
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### Make it Not Flat
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A flat planar tree isn't what we want, so lets bush it out a bit by rotating each level 90 degrees.
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7, depth=10)
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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if (depth>0)
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zrot(90) // Bush it out
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zrot_copies(n=2)
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yrot(30) tree(depth=depth-1, l=l*sc, sc=sc);
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tree();
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```
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### Adding Leaves
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Let's add leaves. They look much like squashed versions of the standard teardrop() module, so lets use that.
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7, depth=10)
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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if (depth>0)
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zrot(90)
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zrot_copies(n=2)
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yrot(30) tree(depth=depth-1, l=l*sc, sc=sc);
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else
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yscale(0.67)
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teardrop(d=l*3, l=1, anchor=BOT, spin=90);
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tree();
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```
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### Adding Color
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We can finish this off with some color. The `color()` module will force all it's children and
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their descendants to the new color, even if they were colored before. The `recolor()` module,
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however, will only color children and decendants that don't already have a color set by a more
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nested `recolor()`.
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```openscad-example
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include <BOSL2/std.scad>
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module tree(l=1500, sc=0.7, depth=10)
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recolor("lightgray")
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cylinder(l=l, d1=l/5, d2=l/5*sc)
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attach(TOP)
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if (depth>0)
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zrot(90)
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zrot_copies(n=2)
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yrot(30)
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tree(depth=depth-1, l=l*sc, sc=sc);
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else
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recolor("springgreen")
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yscale(0.67)
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teardrop(d=l*3, l=1, anchor=BOT, spin=90);
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tree();
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```
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@ -8,7 +8,7 @@
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//////////////////////////////////////////////////////////////////////
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BOSL_VERSION = [2,0,212];
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BOSL_VERSION = [2,0,213];
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// Section: BOSL Library Version Functions
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