mirror of
https://github.com/revarbat/BOSL2.git
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Updated copyright years. Split math.scad up. Enabled attach for lots of shapes. Removed backwards compatability.
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368
coords.scad
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368
coords.scad
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//////////////////////////////////////////////////////////////////////
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// LibFile: coords.scad
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// Coordinate transformations and coordinate system conversions.
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// To use, add the following lines to the beginning of your file:
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// ```
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// use <BOSL2/std.scad>
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// ```
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//////////////////////////////////////////////////////////////////////
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/*
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BSD 2-Clause License
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Copyright (c) 2017-2019, Revar Desmera
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Section: Coordinate Manipulation
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// Function: point2d()
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// Description:
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// Returns a 2D vector/point from a 2D or 3D vector.
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// If given a 3D point, removes the Z coordinate.
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// Arguments:
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// p = The coordinates to force into a 2D vector/point.
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function point2d(p) = [for (i=[0:1]) (p[i]==undef)? 0 : p[i]];
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// Function: path2d()
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// Description:
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// Returns a list of 2D vectors/points from a list of 2D or 3D vectors/points.
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// If given a 3D point list, removes the Z coordinates from each point.
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// Arguments:
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// points = A list of 2D or 3D points/vectors.
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function path2d(points) = [for (point = points) point2d(point)];
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// Function: point3d()
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// Description:
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// Returns a 3D vector/point from a 2D or 3D vector.
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// Arguments:
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// p = The coordinates to force into a 3D vector/point.
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function point3d(p) = [for (i=[0:2]) (p[i]==undef)? 0 : p[i]];
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// Function: path3d()
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// Description:
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// Returns a list of 3D vectors/points from a list of 2D or 3D vectors/points.
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// Arguments:
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// points = A list of 2D or 3D points/vectors.
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function path3d(points) = [for (point = points) point3d(point)];
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// Function: translate_points()
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// Usage:
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// translate_points(pts, v);
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// Description:
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// Moves each point in an array by a given amount.
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// Arguments:
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// pts = List of points to translate.
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// v = Amount to translate points by.
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function translate_points(pts, v=[0,0,0]) = [for (pt = pts) pt+v];
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// Function: scale_points()
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// Usage:
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// scale_points(pts, v, [cp]);
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// Description:
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// Scales each point in an array by a given amount, around a given centerpoint.
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// Arguments:
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// pts = List of points to scale.
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// v = A vector with a scaling factor for each axis.
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// cp = Centerpoint to scale around.
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function scale_points(pts, v=[0,0,0], cp=[0,0,0]) = [for (pt = pts) [for (i = [0:len(pt)-1]) (pt[i]-cp[i])*v[i]+cp[i]]];
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// Function: rotate_points2d()
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// Usage:
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// rotate_points2d(pts, ang, [cp]);
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// Description:
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// Rotates each 2D point in an array by a given amount, around an optional centerpoint.
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// Arguments:
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// pts = List of 3D points to rotate.
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// ang = Angle to rotate by.
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// cp = 2D Centerpoint to rotate around. Default: `[0,0]`
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function rotate_points2d(pts, ang, cp=[0,0]) = let(
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m = matrix3_zrot(ang)
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) [for (pt = pts) m*point3d(pt-cp)+cp];
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// Function: rotate_points3d()
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// Usage:
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// rotate_points3d(pts, a, [cp], [reverse]);
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// rotate_points3d(pts, a, v, [cp], [reverse]);
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// rotate_points3d(pts, from, to, [a], [cp], [reverse]);
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// Description:
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// Rotates each 3D point in an array by a given amount, around a given centerpoint.
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// Arguments:
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// pts = List of points to rotate.
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// a = Rotation angle(s) in degrees.
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// v = If given, axis vector to rotate around.
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// cp = Centerpoint to rotate around.
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// from = If given, the vector to rotate something from. Used with `to`.
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// to = If given, the vector to rotate something to. Used with `from`.
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// reverse = If true, performs an exactly reversed rotation.
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function rotate_points3d(pts, a=0, v=undef, cp=[0,0,0], from=undef, to=undef, reverse=false) =
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assert(is_undef(from)==is_undef(to), "`from` and `to` must be given together.")
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let(
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mrot = reverse? (
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!is_undef(from)? (
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let (
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from = from / norm(from),
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to = to / norm(from),
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ang = vector_angle(from, to),
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v = vector_axis(from, to)
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)
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matrix4_rot_by_axis(from, -a) * matrix4_rot_by_axis(v, -ang)
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) : !is_undef(v)? (
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matrix4_rot_by_axis(v, -a)
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) : is_num(a)? (
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matrix4_zrot(-a)
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) : (
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matrix4_xrot(-a.x) * matrix4_yrot(-a.y) * matrix4_zrot(-a.z)
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)
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) : (
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!is_undef(from)? (
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let (
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from = from / norm(from),
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to = to / norm(from),
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ang = vector_angle(from, to),
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v = vector_axis(from, to)
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)
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matrix4_rot_by_axis(v, ang) * matrix4_rot_by_axis(from, a)
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) : !is_undef(v)? (
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matrix4_rot_by_axis(v, a)
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) : is_num(a)? (
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matrix4_zrot(a)
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) : (
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matrix4_zrot(a.z) * matrix4_yrot(a.y) * matrix4_xrot(a.x)
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)
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),
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m = matrix4_translate(cp) * mrot * matrix4_translate(-cp)
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) [for (pt = pts) point3d(m*concat(point3d(pt),[1]))];
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// Section: Coordinate Systems
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// Function: polar_to_xy()
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// Usage:
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// polar_to_xy(r, theta);
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// polar_to_xy([r, theta]);
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// Description:
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// Convert polar coordinates to 2D cartesian coordinates.
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// Returns [X,Y] cartesian coordinates.
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// Arguments:
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// r = distance from the origin.
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// theta = angle in degrees, counter-clockwise of X+.
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// Examples:
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// xy = polar_to_xy(20,30);
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// xy = polar_to_xy([40,60]);
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function polar_to_xy(r,theta=undef) = let(
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rad = theta==undef? r[0] : r,
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t = theta==undef? r[1] : theta
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) rad*[cos(t), sin(t)];
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// Function: xy_to_polar()
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// Usage:
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// xy_to_polar(x,y);
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// xy_to_polar([X,Y]);
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// Description:
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// Convert 2D cartesian coordinates to polar coordinates.
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// Returns [radius, theta] where theta is the angle counter-clockwise of X+.
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// Arguments:
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// x = X coordinate.
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// y = Y coordinate.
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// Examples:
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// plr = xy_to_polar(20,30);
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// plr = xy_to_polar([40,60]);
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function xy_to_polar(x,y=undef) = let(
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xx = y==undef? x[0] : x,
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yy = y==undef? x[1] : y
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) [norm([xx,yy]), atan2(yy,xx)];
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// Function: xyz_to_planar()
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// Usage:
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// xyz_to_planar(point, a, b, c);
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// Description:
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// Given three points defining a plane, returns the projected planar
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// [X,Y] coordinates of the closest point to a 3D `point`. The origin
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// of the planar coordinate system [0,0] will be at point `a`, and the
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// Y+ axis direction will be towards point `b`. This coordinate system
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// can be useful in taking a set of nearly coplanar points, and converting
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// them to a pure XY set of coordinates for manipulation, before convering
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// them back to the original 3D plane.
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function xyz_to_planar(point, a, b, c) = let(
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u = normalize(b-a),
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v = normalize(c-a),
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n = normalize(cross(u,v)),
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w = normalize(cross(n,u)),
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relpoint = point-a
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) [relpoint * w, relpoint * u];
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// Function: planar_to_xyz()
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// Usage:
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// planar_to_xyz(point, a, b, c);
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// Description:
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// Given three points defining a plane, converts a planar [X,Y]
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// coordinate to the actual corresponding 3D point on the plane.
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// The origin of the planar coordinate system [0,0] will be at point
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// `a`, and the Y+ axis direction will be towards point `b`.
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function planar_to_xyz(point, a, b, c) = let(
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u = normalize(b-a),
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v = normalize(c-a),
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n = normalize(cross(u,v)),
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w = normalize(cross(n,u))
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) a + point.x * w + point.y * u;
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// Function: cylindrical_to_xyz()
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// Usage:
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// cylindrical_to_xyz(r, theta, z)
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// cylindrical_to_xyz([r, theta, z])
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// Description:
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// Convert cylindrical coordinates to 3D cartesian coordinates. Returns [X,Y,Z] cartesian coordinates.
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// Arguments:
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// r = distance from the Z axis.
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// theta = angle in degrees, counter-clockwise of X+ on the XY plane.
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// z = Height above XY plane.
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// Examples:
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// xyz = cylindrical_to_xyz(20,30,40);
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// xyz = cylindrical_to_xyz([40,60,50]);
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function cylindrical_to_xyz(r,theta=undef,z=undef) = let(
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rad = theta==undef? r[0] : r,
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t = theta==undef? r[1] : theta,
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zed = theta==undef? r[2] : z
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) [rad*cos(t), rad*sin(t), zed];
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// Function: xyz_to_cylindrical()
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// Usage:
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// xyz_to_cylindrical(x,y,z)
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// xyz_to_cylindrical([X,Y,Z])
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// Description:
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// Convert 3D cartesian coordinates to cylindrical coordinates.
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// Returns [radius,theta,Z]. Theta is the angle counter-clockwise
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// of X+ on the XY plane. Z is height above the XY plane.
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// Arguments:
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// x = X coordinate.
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// y = Y coordinate.
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// z = Z coordinate.
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// Examples:
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// cyl = xyz_to_cylindrical(20,30,40);
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// cyl = xyz_to_cylindrical([40,50,70]);
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function xyz_to_cylindrical(x,y=undef,z=undef) = let(
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p = is_num(x)? [x, default(y,0), default(z,0)] : point3d(x)
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) [norm([p.x,p.y]), atan2(p.y,p.x), p.z];
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// Function: spherical_to_xyz()
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// Usage:
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// spherical_to_xyz(r, theta, phi);
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// spherical_to_xyz([r, theta, phi]);
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// Description:
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// Convert spherical coordinates to 3D cartesian coordinates.
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// Returns [X,Y,Z] cartesian coordinates.
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// Arguments:
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// r = distance from origin.
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// theta = angle in degrees, counter-clockwise of X+ on the XY plane.
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// phi = angle in degrees from the vertical Z+ axis.
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// Examples:
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// xyz = spherical_to_xyz(20,30,40);
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// xyz = spherical_to_xyz([40,60,50]);
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function spherical_to_xyz(r,theta=undef,phi=undef) = let(
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rad = theta==undef? r[0] : r,
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t = theta==undef? r[1] : theta,
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p = theta==undef? r[2] : phi
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) rad*[sin(p)*cos(t), sin(p)*sin(t), cos(p)];
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// Function: xyz_to_spherical()
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// Usage:
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// xyz_to_spherical(x,y,z)
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// xyz_to_spherical([X,Y,Z])
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// Description:
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// Convert 3D cartesian coordinates to spherical coordinates.
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// Returns [r,theta,phi], where phi is the angle from the Z+ pole,
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// and theta is degrees counter-clockwise of X+ on the XY plane.
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// Arguments:
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// x = X coordinate.
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// y = Y coordinate.
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// z = Z coordinate.
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// Examples:
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// sph = xyz_to_spherical(20,30,40);
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// sph = xyz_to_spherical([40,50,70]);
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function xyz_to_spherical(x,y=undef,z=undef) = let(
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p = is_num(x)? [x, default(y,0), default(z,0)] : point3d(x)
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) [norm(p), atan2(p.y,p.x), atan2(norm([p.x,p.y]),p.z)];
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// Function: altaz_to_xyz()
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// Usage:
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// altaz_to_xyz(alt, az, r);
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// altaz_to_xyz([alt, az, r]);
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// Description:
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// Convert altitude/azimuth/range coordinates to 3D cartesian coordinates.
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// Returns [X,Y,Z] cartesian coordinates.
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// Arguments:
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// alt = altitude angle in degrees above the XY plane.
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// az = azimuth angle in degrees clockwise of Y+ on the XY plane.
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// r = distance from origin.
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// Examples:
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// xyz = altaz_to_xyz(20,30,40);
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// xyz = altaz_to_xyz([40,60,50]);
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function altaz_to_xyz(alt,az=undef,r=undef) = let(
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p = az==undef? alt[0] : alt,
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t = 90 - (az==undef? alt[1] : az),
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rad = az==undef? alt[2] : r
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) rad*[cos(p)*cos(t), cos(p)*sin(t), sin(p)];
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// Function: xyz_to_altaz()
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// Usage:
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// xyz_to_altaz(x,y,z);
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// xyz_to_altaz([X,Y,Z]);
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// Description:
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// Convert 3D cartesian coordinates to altitude/azimuth/range coordinates.
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// Returns [altitude,azimuth,range], where altitude is angle above the
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// XY plane, azimuth is degrees clockwise of Y+ on the XY plane, and
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// range is the distance from the origin.
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// Arguments:
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// x = X coordinate.
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// y = Y coordinate.
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// z = Z coordinate.
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// Examples:
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// aa = xyz_to_altaz(20,30,40);
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// aa = xyz_to_altaz([40,50,70]);
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function xyz_to_altaz(x,y=undef,z=undef) = let(
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p = is_num(x)? [x, default(y,0), default(z,0)] : point3d(x)
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) [atan2(p.z,norm([p.x,p.y])), atan2(p.x,p.y), norm(p)];
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// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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