fix text3d, various doc fixes, remove spurious arrows from path_text

and make path_text a null attachable so coloring works.
This commit is contained in:
Adrian Mariano
2023-03-12 21:40:01 -04:00
parent 13f23c2a61
commit d138c0d07e
4 changed files with 71 additions and 84 deletions

View File

@@ -2678,11 +2678,9 @@ function associate_vertices(polygons, split, curpoly=0) =
// }
// }
// Continues:
// Note that of the six available styles, five produce a different result. You might think that simply identifying the
// correct style will enable you to get the result you want. This is true if you apply the texture to a convex object, but for concave
// objects, the triangulation rules for the styles may result in different triangulations in different parts of the surface.
// For some cases, none of the six styles produces the correct result in every case.
// [Can this actually happen? We need an example of this!]
// Note that of the six available styles, five produce a different result. There may exist some concave shape where none of the styles
// produce the right result everywhere on the shape. If this happens it would be another limitation of height field textures. (If you have an
// example of such a texture and shape please let us know!)
// Subsection: VNF Textures
// VNF textures overcome all of the limitations of height field textures, but with two costs. They can be more difficult to construct than
// a simple array of height values, and they are significantly slower to compute for a tile with the same number of points. Note, however, for