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fix text3d, various doc fixes, remove spurious arrows from path_text
and make path_text a null attachable so coloring works.
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@@ -2678,11 +2678,9 @@ function associate_vertices(polygons, split, curpoly=0) =
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// }
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// }
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// Continues:
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// Note that of the six available styles, five produce a different result. You might think that simply identifying the
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// correct style will enable you to get the result you want. This is true if you apply the texture to a convex object, but for concave
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// objects, the triangulation rules for the styles may result in different triangulations in different parts of the surface.
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// For some cases, none of the six styles produces the correct result in every case.
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// [Can this actually happen? We need an example of this!]
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// Note that of the six available styles, five produce a different result. There may exist some concave shape where none of the styles
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// produce the right result everywhere on the shape. If this happens it would be another limitation of height field textures. (If you have an
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// example of such a texture and shape please let us know!)
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// Subsection: VNF Textures
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// VNF textures overcome all of the limitations of height field textures, but with two costs. They can be more difficult to construct than
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// a simple array of height values, and they are significantly slower to compute for a tile with the same number of points. Note, however, for
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