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Moving to BelfrySCAD org.
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@@ -3429,7 +3429,7 @@ function texture(tex, n, inset, gap, roughness) =
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/// being the height of the texture point from the surface. VNF tiles MUST be able to tile in both X and Y
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/// directions with no gaps, with the front and back edges aligned exactly, and the left and right edges as well.
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/// One script to convert a grayscale image to a texture heightfield array in a .scad file can be found at:
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/// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py
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/// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py
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/// Arguments:
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/// region = The [[Region|regions.scad]] to sweep/extrude.
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/// texture = A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to vertical surfaces. See {{texture()}} for what named textures are supported.
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@@ -3723,7 +3723,7 @@ function _find_vnf_tile_edge_path(vnf, val) =
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/// being the height of the texture point from the surface. VNF tiles MUST be able to tile in both X and Y
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/// directions with no gaps, with the front and back edges aligned exactly, and the left and right edges as well.
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/// One script to convert a grayscale image to a texture heightfield array in a .scad file can be found at:
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/// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py
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/// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py
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/// Arguments:
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/// shape = The path or region to sweep/extrude.
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/// texture = A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to the revolution surface. See {{texture()}} for what named textures are supported.
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