From f6dd6d63db6a31b2f2098e1011759674695acd88 Mon Sep 17 00:00:00 2001 From: Richard Milewski Date: Thu, 19 Jun 2025 16:50:42 -0700 Subject: [PATCH] Update skin.scad --- skin.scad | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/skin.scad b/skin.scad index 751ff715..66ea151f 100644 --- a/skin.scad +++ b/skin.scad @@ -3634,12 +3634,10 @@ function associate_vertices(polygons, split, curpoly=0) = // **geotiff2scad.py** is a python script creates a texture array from geotiff depth maps. // . // All three of these scripts place a named array in an .scad file with names specified at run time. These files should be included in your model. -// Figure(3D,Big,NoAxes,VPR=[140.9,0,345.7],VPT=[9.48289,-0.88709,5.7837],VPD=39.5401): A globe made by texturing the rotate sweep of a 180 degree arc. +// Figure(3D,Med,NoAxes,VPR=[140.9,0,345.7],VPT=[9.48289,-0.88709,5.7837],VPD=39.5401): A globe made by texturing the rotate sweep of a 180 degree arc. // include // $fn = 288; -// style = "aligned"; //[orig,aligned,stagger,octa,icosa] -// fudge = 0.001; //[0.001:0.001:0.01] -// color("blue") spheroid(20 + fudge, style = style, $fn = 180); +// color("blue") spheroid(20.006, style = "aligned", $fn = 180); // rotate_sweep(arc(r = 20, n = 180, start = -90, angle = 180), 360, // texture = worldmap, tex_depth = 0.5, tex_reps = [1,1]); // Continues: