Fixes for rect(center=)

This commit is contained in:
Revar Desmera
2021-12-13 16:31:14 -08:00
parent aa109de9d7
commit f9c5dc2cb9
7 changed files with 24 additions and 18 deletions

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@@ -50,7 +50,7 @@ _ANCHOR_TYPES = ["intersect","hull"];
// all based on combinations of unit direction vectors. You can use these for anchoring and orienting
// attachable objects. You can also them to specify edge sets for rounding or chamfering cuboids,
// or for placing edge, face and corner masks.
// SubSection: Anchor
// Subsection: Anchor
// Anchoring is specified with the `anchor` argument in most shape modules. Specifying `anchor`
// when creating an object will translate the object so that the anchor point is at the origin
// (0,0,0). Anchoring always occurs before spin and orientation are applied.
@@ -79,20 +79,20 @@ _ANCHOR_TYPES = ["intersect","hull"];
// motors have anchors for `"screw1"`, `"screw2"`, etc. to refer to the various screwholes on the
// stepper motor shape. The names, positions, directions, and spins of these anchors are
// specific to the object, and are documented when they exist.
// SubSection: Spin
// Subsection: Spin
// Spin is specified with the `spin` argument in most shape modules. Specifying a scalar `spin`
// when creating an object will rotate the object counter-clockwise around the Z axis by the given
// number of degrees. If given as a 3D vector, the object will be rotated around each of the X, Y, Z
// axes by the number of degrees in each component of the vector. Spin is always applied after
// anchoring, and before orientation. Since spin is applied after anchoring it is not what
// you might think of intuitively as spinning the shape. To do that, apply `zrot()` to the shape before anchoring.
// SubSection: Orient
// Subsection: Orient
// Orientation is specified with the `orient` argument in most shape modules. Specifying `orient`
// when creating an object will rotate the object such that the top of the object will be pointed
// at the vector direction given in the `orient` argument. Orientation is always applied after
// anchoring and spin. The constants `UP`, `DOWN`, `FRONT`, `BACK`, `LEFT`, and `RIGHT` can be
// added together to form the directional vector for this. ie: `LEFT+BACK`
// SubSection: Specifying Directions
// Subsection: Specifying Directions
// You can use direction vectors to specify anchors for objects or to specify edges, faces, and
// corners of cubes. You can simply specify these direction vectors numerically, but another
// option is to use named constants for direction vectors. These constants define unit vectors
@@ -125,7 +125,7 @@ _ANCHOR_TYPES = ["intersect","hull"];
// up(.12)move(TOP)atext("TOP",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
// move(TOP)atext("UP",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
// }
// SubSection: Specifying Faces
// Subsection: Specifying Faces
// Modules operating on faces accept a list of faces to describe the faces to operate on. Each
// face is given by a vector that points to that face. Attachments of cuboid objects onto their faces also
// work by choosing an attachment face with a single vector in the same manner.
@@ -142,7 +142,7 @@ _ANCHOR_TYPES = ["intersect","hull"];
// _show_cube_faces([LEFT],toplabel=["LEFT"]);
// }
// }
// SubSection: Specifying Edges
// Subsection: Specifying Edges
// Modules operating on edges use two arguments to describe the edge set they will use: The `edges` argument
// is a list of edge set descriptors to include in the edge set, and the `except` argument is a list of
// edge set descriptors to remove from the edge set.
@@ -253,7 +253,7 @@ _ANCHOR_TYPES = ["intersect","hull"];
// _show_edges(_edges([1,-1,1]),toplabel=["edges=[1,-1,1]"]);
// _show_edges(_edges([TOP,BOT], TOP+RIGHT+FRONT),toplabel=["edges=[TOP,BOT]","except=TOP+RIGHT+FRONT"]);
// }
// SubSection: Specifying Corners
// Subsection: Specifying Corners
// Modules operating on corners use two arguments to describe the corner set they will use: The `corners` argument
// is a list of corner set descriptors to include in the corner set, and the `except` argument is a list of
// corner set descriptors to remove from the corner set.