add bot_corner to teardrop2d()

This commit is contained in:
Adrian Mariano
2025-05-04 21:22:14 -04:00
parent 3ee24b287c
commit fbc13d7d63

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@@ -1327,20 +1327,21 @@ module jittered_poly(path, dist=1/512) {
// Topics: Shapes (2D), Paths (2D), Path Generators, Attachable
// See Also: teardrop(), onion(), keyhole()
// Description:
// When called as a module, makes a 2D teardrop shape. Useful for extruding into 3D printable holes as it limits overhang to 45 degrees. Uses "intersect" style anchoring.
// The cap_h parameter truncates the top of the teardrop. If cap_h is taller than the untruncated form then
// the result will be the full, untruncated shape. The segments of the bottom section of the teardrop are
// calculated to be the same as a circle or cylinder when rotated 90 degrees. (Note that this agreement is poor when `$fn=6` or `$fn=7`.
// When called as a module, makes a 2D teardrop shape. Useful for extruding into 3D printable holes as it limits overhang to a desired angle.
// Uses "intersect" style anchoring.
// The cap_h parameter truncates the top of the teardrop at the specified distance from the center. If cap_h is taller than the untruncated form then
// the result will be the full, untruncated shape. The segments of the round section of the teardrop
// the same as a circle or cylinder when rotated 90 degrees. (Note that this agreement is poor when `$fn=6` or `$fn=7`.)
// The number of facets is only approximately equal to `$fn`, and may also change if you set `realign=true`, which produces a flat base on the teardrop.
// If `$fn` is a multiple of four then the teardrop will reach its extremes on all four axes. The circum option
// produces a teardrop that circumscribes the circle; in this case set `realign=true` to get a teardrop that meets its internal extremes
// on the axes.
// When called as a function, returns a 2D path to for a teardrop shape.
//
// on the axes. To ensure sufficient room in 3d printing applications a bottom corner may also be desirable. You can add this using
// the `bot_corner` parameter, which specifies the length that the corner protrudes from the ideal circle.
// When called as a function, returns a 2D path for the shape, starting at the top corner or top right corner.
// Usage: As Module
// teardrop2d(r/d=, [ang], [cap_h]) [ATTACHMENTS];
// teardrop2d(r/d=, [ang], [cap_h], [circum=], [realign=], [bot_corner=]) [ATTACHMENTS];
// Usage: As Function
// path = teardrop2d(r|d=, [ang], [cap_h]);
//
// path = teardrop2d(r|d=, [ang], [cap_h], [circum=], [realign=], [bot_corner=]);
// Arguments:
// r = radius of circular part of teardrop. (Default: 1)
// ang = angle of hat walls from the Y axis (half the angle of the peak). (Default: 45 degrees)
@@ -1348,19 +1349,22 @@ module jittered_poly(path, dist=1/512) {
// ---
// d = diameter of circular portion of bottom. (Use instead of r)
// circum = if true, create a circumscribing teardrop. Default: false
// bot_corner = create a bottom corner the specified distance below the given radius. Default: 0
// realign = if true, change whether bottom of teardrop is a point or a flat. Default: false
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
//
// Example(2D): Typical Shape
// teardrop2d(r=30, ang=30);
// Example(2D): Crop Cap
// teardrop2d(r=30, ang=30, cap_h=40);
// Example(2D): Close Crop
// teardrop2d(r=30, ang=30, cap_h=20);
module teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, anchor=CENTER, spin=0)
// Example(2D): Add bottom corner. Here the bottom corner is quite large. Guidance for 3d printing suggests that `bot_corner` should equal the layer thickness.
// teardrop2d(r=30, cap_h=35, bot_corner=5);
module teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, bot_corner=0, anchor=CENTER, spin=0)
{
path = teardrop2d(r=r, d=d, ang=ang, circum=circum, realign=realign, cap_h=cap_h);
path = teardrop2d(r=r, d=d, ang=ang, circum=circum, realign=realign, cap_h=cap_h, bot_corner=bot_corner);
attachable(anchor,spin, two_d=true, path=path, extent=false) {
polygon(path);
children();
@@ -1370,9 +1374,32 @@ module teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, anchor=CENTE
// _extrapt = true causes the point to be duplicated so a teardrop with no cap
// has the same point count as one with a cap.
function teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, anchor=CENTER, spin=0, _extrapt=false) =
function teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, anchor=CENTER, spin=0, bot_corner=0, _extrapt=false) =
let(
r = get_radius(r=r, d=d, dflt=1)
)
bot_corner!=0 ?
assert(all_positive([bot_corner]), "bot_corner must be nonnegative")
let(
path = teardrop2d(r=r,ang=ang, cap_h=cap_h, circum=circum, realign=realign),
corner = -r-bot_corner,
alpha = acos(r/corner),
joint = r*[sin(alpha),cos(alpha)],
table = [[0,corner],joint],
halfpath = [for(pt=path) if (pt.x>=0)
let(proj=lookup(pt.x,table))
pt.x>joint.x || pt.y>0 || pt.y<=proj ? pt : [pt.x,proj]],
fullpath = deduplicate(
[
each halfpath,
if (last(halfpath).x>0) [0,corner],
each reverse(xflip(halfpath))
], closed=!_extrapt
)
)
reorient(anchor,spin,two_d=true, path=fullpath, p=fullpath, extent=false)
:
let(
r = get_radius(r=r, d=d, dflt=1),
minheight = r*sin(ang),
maxheight = r/sin(ang), //cos(90-ang),
pointycap = is_undef(cap_h) || cap_h>=maxheight