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remove euler angle from Shapes3d tutorial, cubetruss needs DOWN axis
so permit negative axis directions
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@ -2978,7 +2978,7 @@ module attachable(
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assert(is_undef(anchor) || is_vector(anchor) || is_string(anchor), str("Invalid anchor: ",anchor))
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assert(is_undef(spin) || is_finite(spin), str("Invalid spin: ",spin))
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assert(is_undef(orient) || is_vector(orient,3), str("Invalid orient: ",orient));
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assert(in_list(axis,[UP,RIGHT,BACK]), "axis must be a positive coordinate direction, either UP, BACK or RIGHT");
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assert(in_list(v_abs(axis),[UP,RIGHT,BACK]), "axis must be a coordinate direction");
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anchor = default(anchor,CENTER);
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spin = default(spin,0);
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orient = is_def($anchor_override)? UP : default(orient, UP);
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@ -47,22 +47,13 @@ include <BOSL2/std.scad>
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cube([50,40,20], anchor=TOP+FRONT+LEFT);
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```
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You can use `spin=` to rotate around the Z axis:
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You can use `spin=` to rotate around the Z axis **after** anchoring:
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```openscad-3D
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include <BOSL2/std.scad>
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cube([50,40,20], anchor=FRONT, spin=30);
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```
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3D objects also gain the ability to use an extra trick with `spin=`;
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if you pass a list of `[X,Y,Z]` rotation angles to `spin=`, it will
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rotate by the three given axis angles, similar to using `rotate()`:
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```openscad-3D
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include <BOSL2/std.scad>
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cube([50,40,20], anchor=FRONT, spin=[15,0,30]);
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```
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3D objects also can be given an `orient=` argument as a vector, pointing
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to where the top of the shape should be rotated towards.
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