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Vero board bed option for huxley.
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@@ -11,6 +11,8 @@ include <conf/config.scad>
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include <positions.scad>
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include <positions.scad>
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module bed_assembly(y = 0) {
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module bed_assembly(y = 0) {
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glass_width = vero_bed ? bed_width - 6 * 2.54 : bed_width;
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glass_depth = vero_bed ? bed_depth : bed_depth - 12;
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//
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//
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// Screws pillars and washers
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// Screws pillars and washers
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@@ -31,15 +33,6 @@ module bed_assembly(y = 0) {
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}
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}
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}
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}
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//
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// Mark the origin
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//
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*translate([0, 0, pillar_height(bed_pillars) + pcb_thickness + sheet_thickness(bed_glass)])
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color("green")
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render()
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sphere();
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//
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//
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// PCB, glass and clips
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// PCB, glass and clips
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//
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//
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@@ -49,15 +42,33 @@ module bed_assembly(y = 0) {
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color(bed_color) cube([bed_width, bed_depth, pcb_thickness], center = true);
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color(bed_color) cube([bed_width, bed_depth, pcb_thickness], center = true);
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translate([0,0, pillar_height(bed_pillars) + pcb_thickness + sheet_thickness(bed_glass) / 2 + eta * 3])
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translate([0,0, pillar_height(bed_pillars) + pcb_thickness + sheet_thickness(bed_glass) / 2 + eta * 3])
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sheet(bed_glass, bed_width, bed_depth - 12);
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sheet(bed_glass, glass_width, glass_depth);
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for(x = [-1, 1])
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for(x = [-1, 1])
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for(y = [-1,1])
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for(y = [-1,1])
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translate([bed_width / 2 * x,
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if(glass_width == bed_width)
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((bed_depth - bulldog_length(small_bulldog)) / 2 - washer_diameter(M3_washer)) * y,
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translate([glass_width / 2 * x,
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pillar_height(bed_pillars) + (pcb_thickness + sheet_thickness(bed_glass))/ 2])
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(glass_depth / 2 - bulldog_length(small_bulldog) / 2) * y,
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rotate([0, 0, 90 + x * 90])
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pillar_height(bed_pillars) + (pcb_thickness + sheet_thickness(bed_glass))/ 2])
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bulldog(small_bulldog, pcb_thickness + sheet_thickness(bed_glass));
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rotate([0, 0, 90 + x * 90])
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bulldog(small_bulldog, pcb_thickness + sheet_thickness(bed_glass));
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else
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translate([(glass_width / 2 - bulldog_length(small_bulldog) / 2) * x,
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glass_depth / 2 * y,
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pillar_height(bed_pillars) + (pcb_thickness + sheet_thickness(bed_glass))/ 2])
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rotate([0, 0, -y * 90])
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bulldog(small_bulldog, pcb_thickness + sheet_thickness(bed_glass));
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//
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// Mark the origin
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//
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if(show_rays)
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translate([0, 0, pillar_height(bed_pillars) + pcb_thickness + sheet_thickness(bed_glass)])
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color("green")
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render()
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sphere();
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}
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}
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