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Reworking color usage to support a "realistic" render mode, and a "design" render mode.

This commit is contained in:
David Carley
2012-03-16 14:41:09 -05:00
parent b5faf8344a
commit 6b7de14af6
11 changed files with 108 additions and 75 deletions

View File

@@ -8,10 +8,9 @@
// Configuration file
//
include <colors.scad>
bom = 2; // 0 no bom, 1 assemblies and stls, 2 vitamins as well
exploded = false; // true for exploded view
use_realistic_colors = true; // true for "real" colors, false for "distinct" colors (useful during design)
eta = 0.01; // small fudge factor to stop CSG barfing on coincident faces.
$fa = 5;
$fs = 0.5;
@@ -56,6 +55,7 @@ min_wall = 2 * filament_width + eta;
pcb_thickness = 1.6;
include <colors.scad>
include <utils.scad>
include <vitamins.scad>