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Changed the render camera placing heuristic to take into account the image is wider than it is tall.

Updated all the images.
This commit is contained in:
Chris Palmer
2012-03-24 19:24:29 +00:00
parent b40f7077dc
commit 750ea16468
109 changed files with 6 additions and 10 deletions

View File

@@ -13,7 +13,7 @@ def load_stl(file_path):
ob = bpy.context.selected_objects[0]
print(ob)
bpy.ops.object.select_all(action='DESELECT')
ob.select = True
ob.select = True
# remove doubles and clean
#py.ops.object.editmode_toggle()
#bpy.ops.mesh.select_all(action='TOGGLE')
@@ -26,20 +26,16 @@ def load_stl(file_path):
print(z_dim)
bpy.ops.transform.translate(value=(0,0,z_dim/2.0))
cam_target = (0,0,z_dim/3.0)
# assign material
# assign material
ob.material_slots.data.active_material = bpy.data.materials[mat]
def place_camera():
global cam_target
max_dim = 0
for i in ob.dimensions:
print(i)
if i > max_dim:
max_dim = i
max_dim = max(ob.dimensions[0] * 0.75, ob.dimensions[1] * 0.75, ob.dimensions[2])
print(max_dim)
bpy.data.objects['target'].location = cam_target
cam = bpy.data.objects['Camera'].location.x = max_dim*2.4
cam = bpy.data.objects['Camera'].location.x = max_dim * 2.4
def render_thumb(image,gl=False,anim=False):
if gl:
if anim: