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Added rounded_path() function to sweep.scad.
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@@ -25,6 +25,10 @@
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//!
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//! The path can be open or closed. If closed sweep ensures that the start and end have the same rotation to line up.
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//! An additional twist around the path can be specified. If the path is closed this should be a multiple of 360.
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//!
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//! `rounded_path()` can be used to generate a path of lines connected by arcs, useful for wire runs, etc.
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//! The vertices specify where the the path would be without any rounding.
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//! Each vertex, apart from the first and the last, has an associated radius and the path shortcuts the vertex with an arc specified by the radius.
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//
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include <../utils/core/core.scad>
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@@ -179,3 +183,31 @@ function before(path1, path2) = //! Translate `path1` so its end meets the star
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function after(path1, path2) = //! Translate `path2` so its start meets the end of `path1` and then concatenate
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let(end1 = len(path1) - 1, end2 = len(path2) - 1, offset = path1[end1] - path2[0])
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concat(path1, [for(i = [1 : end2]) path2[i] + offset]);
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function rounded_path(path) = //! Convert a rounded_path, consisting of a start coordinate, vertex / radius pairs and then an end coordinate, to a path of points for sweep.
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let(len = len(path)) assert(len > 3 && len % 2 == 0) [
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path[0], // First point has no radius
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for(i = [1 : 2 : len - 3]) let( // Step through the vertices with radii, i.e. not the first or last
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prev = max(i - 2, 0), // Index of previous point, might be the first point, which is a special case
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p0 = path[prev], // Point before the vertex
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p1 = path[i], // Vertex
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r = path[i + 1], // Radius of shortcut curve
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p2 = path[i + 2], // Point after the vertex
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v1 = assert(Len(p0) == 3, str("expected path[", prev, "] to be a vertex coordinate, got ", p0))
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assert(Len(p1) == 3, str("expected path[", i, "] to be a vertex coordinate, got ", p1))
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assert(Len(p2) == 3, str("expected path[", i + 2, "] to be a vertex coordinate, got ", p2))
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assert(is_num(r), str("expected path[", i + 1, "] to be a radius, got ", r))
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p0 - p1, // Calculate vectors between vertices
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v2 = p2 - p1,
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a = angle_between(v1, -v2), // Angle turned through
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arc_start = p1 + unit(v1) * r * tan(a / 2), // Calc the start position
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z_axis = unit(cross(v1, v2)), // z_axis is perpendicular to both vectors
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centre = arc_start + unit(cross(z_axis, v1)) * r, // Arc center is a radius away, and perpendicular to v1 and the z_axis.
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x_axis = arc_start - centre, // Make the x_axis along the radius to the start point, includes radius a scale factor
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y_axis = cross(x_axis, z_axis), // y_axis perpendicular to the other two
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sides = r2sides(ceil(r2sides(r) * a / 360)) // Sides needed to make the arc
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)
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for(j = [0 : sides], t = a * j / sides) // For each vertex in the arc
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cos(t) * x_axis + sin(t) * y_axis + centre, // Circular arc in the tiled xy plane.
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path[len - 1], // Last point has no radius
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];
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