2017-05-17 18:02:57 +08:00
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# bezier_smooth
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2017-05-17 18:11:53 +08:00
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Given a path, the `bezier_smooth` function uses bazier curves to smooth all corners. You can use it to create smooth lines or rounded shapes.
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2017-05-17 18:02:57 +08:00
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## Parameters
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- `path_pts` : A list of points represent the path.
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- `round_d` : Used to create the other two control points at the corner.
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- `t_step` : The distance between two points of the Bézier path at the corner. It defaults to 0.1.
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- `closed` : It defaults to `false`. If you have a closed path, set it to `true`.
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## Examples
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include <hull_polyline3d.scad>;
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include <bezier_curve.scad>;
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include <bezier_smooth.scad>;
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width = 2;
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round_d = 15;
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path_pts = [
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[0, 0, 0],
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[40, 60, 10],
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[-50, 90, 30],
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[-10, -10, 50]
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];
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hull_polyline3d(
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path_pts, width
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);
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smoothed_path_pts = bezier_smooth(path_pts, round_d);
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color("red") translate([30, 0, 0]) hull_polyline3d(
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smoothed_path_pts, width
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);
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![bezier_smooth](images/lib-bezier_smooth-1.JPG)
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include <bezier_curve.scad>;
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include <bezier_smooth.scad>;
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round_d = 10;
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path_pts = [
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[0, 0],
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[40, 0],
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[0, 60]
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];
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polygon(path_pts);
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smoothed_path_pts = bezier_smooth(path_pts, round_d, closed = true);
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translate([50, 0, 0]) polygon(smoothed_path_pts);
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![bezier_smooth](images/lib-bezier_smooth-2.JPG)
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