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dotSCAD/examples/maze/stereographic_hex_maze.scad

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use <polyline2d.scad>;
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use <stereographic_extrude.scad>;
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use <maze/mz_blocks.scad>;
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use <maze/mz_hex_walls.scad>;
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columns = 10;
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cell_radius = 20;
wall_thickness = 12;
fn = 24;
shadow = "YES"; // [YES, NO]
wall_height = 1;
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module hex_maze_stereographic_projection(columns, cell_radius, wall_thickness, fn, wall_height, shadow) {
rows = round(0.866 * columns - 0.211);
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grid_h = 2 * cell_radius * sin(60);
grid_w = cell_radius + cell_radius * cos(60);
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square_w = grid_w * (columns - 1) + cell_radius * 2 + wall_thickness * 2;
square_h = grid_h * rows + grid_h / 2 + wall_thickness * 2;
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square_offset_x = square_w / 2 -cell_radius - wall_thickness;
square_offset_y = square_h / 2 -grid_h / 2 - wall_thickness;
pyramid_height = square_w / sqrt(2);
// create a maze
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blocks = mz_blocks(
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[1, 1],
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rows, columns
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);
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walls = mz_hex_walls(blocks, rows, columns, cell_radius, wall_thickness);
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stereographic_extrude(square_w, $fn = fn)
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translate([grid_w - square_w / 2, grid_h - square_w / 2, 0])
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for(wall = walls) {
polyline2d(
wall,
wall_thickness,
startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
);
}
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if(shadow == "YES") {
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color("black")
linear_extrude(wall_height)
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translate([grid_w - square_w / 2, grid_h - square_w / 2, 0])
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for(wall = walls) {
polyline2d(
wall,
wall_thickness,
startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
);
}
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}
}
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hex_maze_stereographic_projection(columns, cell_radius, wall_thickness, fn, wall_height, shadow);