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refactor: clean variables
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@@ -116,11 +116,10 @@ function wf_not_collapsed_coords(wf) = [
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function wf_coord_min_entropy(wf) =
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let(
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coords = wf_not_collapsed_coords(wf),
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coords_leng = len(coords),
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entropyCoord = coords[0],
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entropy = wf_entropy(wf, entropyCoord.x, entropyCoord.y) - (rand() / 1000)
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)
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_wf_coord_min_entropy(wf, coords, coords_leng, entropy, entropyCoord);
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_wf_coord_min_entropy(wf, coords, len(coords), entropy, entropyCoord);
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function _wf_coord_min_entropy(wf, coords, coords_leng, entropy, entropyCoord, i = 1) =
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i == coords_leng ? entropyCoord :
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@@ -156,15 +155,13 @@ function tilemap_compatibilities(tm) = tm[2];
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function tilemap_wf(tm) = tm[3];
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function tilemap_check_compatibilities(tm, tile1, tile2, direction) =
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let(compatibilities = tilemap_compatibilities(tm))
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hashset_has(compatibilities, [tile1, tile2, direction]);
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hashset_has(tilemap_compatibilities(tm), [tile1, tile2, direction]);
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function tilemap_propagate(tm, x, y) =
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let(stack = create_stack([x, y]))
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_tilemap_propagate(tm, stack);
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_tilemap_propagate(tm, create_stack([x, y]));
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function _tilemap_propagate(tm, stack) =
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stack_len(stack) == 0 ? tm :
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stack == [] ? tm :
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let(
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current_coord = stack[0],
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cs = stack[1],
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