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use isobands
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@@ -116,24 +116,11 @@ module image_slicer(levels, level_step, contour_width) {
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max_h = (floor(255 / level_step) + 1) * level_step;
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max_h = (floor(255 / level_step) + 1) * level_step;
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module contour_lines(points, z, contour_width) {
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module contours(points, z, contour_width) {
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for(row = marching_squares(points, z)) {
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union() {
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for(line = row) {
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for(row = marching_squares(points, [0, z])) {
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hull_polyline2d(line, width = contour_width);
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for(iso_band = row) {
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}
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polygon([for(p = iso_band) [p[0], p[1]]]);
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}
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}
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/*
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Even though we can calculate isobands using [the algorithm](https://en.wikipedia.org/wiki/Marching_squares#Isoband),
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it's easier to fill pixels when the z value of the point is lower than the z parameter.
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*/
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module simple_isobands(points, z) {
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for(row = points) {
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for(p = row) {
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if(p[2] < z) {
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translate([p[0], p[1]])
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square(1, center = true);
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}
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}
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}
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}
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}
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}
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@@ -141,10 +128,8 @@ module image_slicer(levels, level_step, contour_width) {
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for(z = [level_step:level_step:255]) {
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for(z = [level_step:level_step:255]) {
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linear_extrude((max_h - z) / level_step)
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linear_extrude((max_h - z) / level_step)
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union() {
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offset(0.01) // Avoid warning
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contour_lines(points, z, contour_width);
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contours(points, z, contour_width);
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simple_isobands(points, z);
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}
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}
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}
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}
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}
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